#include #include #include int main() { util::Platform platform; #if defined(_DEBUG) std::cout << "Zé Parti" << std::endl; #endif //std::string filepath = "C:\\Users\\VroumVroumMachine\\Pictures\\dickbutt.jpg"; //std::string filepath = "C:\\Users\\VroumVroumMachine\\Pictures\\caisseenre.png"; std::string filepath = "C:\\Users\\VroumVroumMachine\\Pictures\\RepAgents\\PA315024.jpg"; //std::string filepath = "C:\\Users\\VroumVroumMachine\\Pictures\\RepAgents\\PA304995.jpg"; //std::string filepath = "C:\\Users\\VroumVroumMachine\\Pictures\\RepAgents\\P6224671.jpg"; //std::string filepath = "content/sfml.png"; sf::RenderWindow window; // in Windows at least, this must be called before creating the window // Use the screenScalingFactor // bool vDisplayOriginal = false; PictureEnvironment vEnvironment(filepath, &window, &platform, vDisplayOriginal); //vEnvironment.makeAgents(10000, 1, 10); vEnvironment.makeRepaintAgents(50, 30, 10); vEnvironment.makeStraightRepaintAgents(250, 20, 15); vEnvironment.makePullPaintAgents(50, 20, 10); //int i = 0; while (vEnvironment.loop()) { ; //usleep(10); } //vEnvironment.displayLockInput(); return 0; }