#ifndef PICTURE_ENVIRONMENT_H #define PICTURE_ENVIRONMENT_H #include class PictureEnvironment { // The class public: // Access specifier int fWidth; // Attribute (int variable) int fHeight; // Attribute std::string fFilePath; sf::RenderWindow* fWindow; sf::Event fEvent; sf::CircleShape fShape; PictureEnvironment(std::string& iFilePath, sf::RenderWindow* iWindow); Perception getPerception(int iX, int iY); bool loop(); private: PictureEnvironment(); }; #endif // PICTURE_ENVIRONMENT_H