# Welcome to encantAR.js!

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Enchant your users with **encantAR.js**, a GPU-accelerated Augmented Reality engine for the web.

[Learn now](./introduction.md){ .md-button .md-button--primary } [Try a demo](../demo.md){ .md-button .md-button } [:heart:{ .heart } Support my work](../support-my-work.md){ .md-button }

## Features

* **Runs everywhere**: on Android, on iOS, and even on Desktop computers.
* **Image tracking**: track detailed images such as book covers, cartoons and photos.

## Why use encantAR.js?

* **Wide compatibility:** encantAR.js runs in all modern web browsers. It's built from scratch using standard web technologies. No need of AR-capable devices.
* **Fast and powerful:** encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **No need to download apps:** encantAR.js is a WebAR engine. Users can access the AR experiences immediately.
* **Easy to get started:** encantAR.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.

## Browser compatibility

encantAR.js is compatible with all major web browsers:

| Chrome | Edge | Firefox | Opera | Safari* |
|:------:|:----:|:-------:|:-----:|:-------:|
| :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |

\* use Safari 15.2 or later.

encantAR.js requires WebGL2 and WebAssembly.

## About

encantAR.js is developed by [Alexandre Martins](https://github.com/alemart) and released under the [LGPL](../license.md). It is based on [Speedy Vision](https://github.com/alemart/speedy-vision).