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README.md Zobrazit soubor

@@ -8,7 +8,7 @@ Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelera
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 ## Features
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-* **Standalone AR**. Runs in any modern web browser on Android, iOS and even on Desktop computers. No need of WebXR-capable devices.
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+* **Free and standalone**. It runs in any modern web browser. It can be used on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
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 * **Image tracking**. Use it to track detailed images such as: book covers, cartoons and photos.
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 ## Try WebAR right now!

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demos/hello-aframe/README.html Zobrazit soubor

@@ -35,7 +35,7 @@
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             <li><a href="index.html">Launch the WebAR experience</a></li>
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             <li><a href="video.html">Test with a pre-recorded video</a></li>
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             <li><a href="NOTICE.html">See the attribution notices</a></li>
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-            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">See other WebAR demos</a></li>
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+            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">Try other WebAR demos</a></li>
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         </ul>
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         <h2>QR code</h2>

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demos/hello-three/README.html Zobrazit soubor

@@ -35,7 +35,7 @@
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             <li><a href="index.html">Launch the WebAR experience</a></li>
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             <li><a href="video.html">Test with a pre-recorded video</a></li>
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             <li><a href="NOTICE.html">See the attribution notices</a></li>
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-            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">See other WebAR demos</a></li>
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+            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">Try other WebAR demos</a></li>
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         </ul>
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         <h2>QR code</h2>

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demos/hello-webgl/README.html Zobrazit soubor

@@ -35,7 +35,7 @@
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             <li><a href="index.html">Launch the WebAR experience</a></li>
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             <li><a href="video.html">Test with a pre-recorded video</a></li>
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             <li><a href="NOTICE.html">See the attribution notices</a></li>
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-            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">See other WebAR demos</a></li>
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+            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">Try other WebAR demos</a></li>
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         </ul>
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         <h2>QR code</h2>

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demos/hello-world/README.html Zobrazit soubor

@@ -35,7 +35,7 @@
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             <li><a href="index.html">Launch the WebAR experience</a></li>
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             <li><a href="video.html">Test with a pre-recorded video</a></li>
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             <li><a href="NOTICE.html">See the attribution notices</a></li>
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-            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">See other WebAR demos</a></li>
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+            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">Try other WebAR demos</a></li>
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         </ul>
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         <h2>QR code</h2>

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demos/touch-three/README.html Zobrazit soubor

@@ -35,7 +35,7 @@
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             <li><a href="index.html">Launch the WebAR experience</a></li>
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             <li><a href="video.html">Test with a pre-recorded video</a></li>
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             <li><a href="NOTICE.html">See the attribution notices</a></li>
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-            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">See other WebAR demos</a></li>
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+            <li><a href="https://alemart.github.io/martins-js/gallery" target="_blank">Try other WebAR demos</a></li>
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         </ul>
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         <h2>QR code</h2>

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docs/gallery.md Zobrazit soubor

@@ -22,7 +22,7 @@ Create an augmented scene with three.js.
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 ### WebAR with WebGL only
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-Create an augmented scene without additional libraries. Writing WebGL code is intricate and not needed.
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+Create an augmented scene without additional libraries, for curiosity only.
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 [Launch demo](/martins-js/demos/hello-webgl/README.html){ ._blank .md-button }
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docs/getting-started/index.md Zobrazit soubor

@@ -8,7 +8,7 @@ Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelera
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 ## Features
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-* **Standalone AR**. Runs in any modern web browser on Android, iOS and even on Desktop computers. No need of WebXR-capable devices.
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+* **Free and standalone**. It runs in any modern web browser. It can be used on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
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 * **Image tracking**. Use it to track detailed images such as: book covers, cartoons and photos.
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 ## Why use MARTINS.js?

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docs_overrides/home.html Zobrazit soubor

@@ -104,13 +104,17 @@
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     animation: appear 0.5s ease-out 0.2s;
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     animation-fill-mode: both;
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 }
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+
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+.text-center {
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+    text-align: center;
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+}
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 </style>
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 <section id="splash" data-md-color-primary="indigo">
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     <div class="splash-container md-grid">
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-        <div class="splash-text md-typeset appear">
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-            <h2><em>Create Augmented Reality experiences that run in web browsers.</em></h2>
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-            <p>Use the web technologies that you're already familiar with. No need to download apps. Free and open-source WebAR engine.</p>
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+        <div class="splash-text md-typeset appear text-center">
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+            <h2><em>Create Augmented Reality experiences for the web.</em></h2>
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+            <p>No need to download apps. No need of AR hardware. Free and open-source.</p>
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             <a href="{{ './getting-started' | url }}" class="md-button md-button--primary">Get started</a>
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             <a href="{{ './demo/instructions' | url }}" class="md-button">Try a demo</a>
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         </div>

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