|
|
|
|
2
|
|
2
|
|
3
|
The Augmented Reality engine that will enchant you!
|
3
|
The Augmented Reality engine that will enchant you!
|
4
|
|
4
|
|
|
|
5
|
+:heart: encantar.js is an Augmented Reality technology which I develop independently. Support this work by [purchasing your copy](https://encantar.dev/download). You can also [become a sponsor](https://github.com/sponsors/alemart).
|
|
|
6
|
+
|
5
|
:star2: **[Try it!](https://encantar.dev/demos/hello-aframe/poster.html)** | :video_game: **[Play a game!](https://encantar.dev/demos/basketball/poster.html)** | :magic_wand: **[Demos](https://encantar.dev/demos/)** | :heart_eyes: **[Add-Ons](https://encantar.dev/addons/)** | :books: **[Learn](https://encantar.dev/tutorial/)**
|
7
|
:star2: **[Try it!](https://encantar.dev/demos/hello-aframe/poster.html)** | :video_game: **[Play a game!](https://encantar.dev/demos/basketball/poster.html)** | :magic_wand: **[Demos](https://encantar.dev/demos/)** | :heart_eyes: **[Add-Ons](https://encantar.dev/addons/)** | :books: **[Learn](https://encantar.dev/tutorial/)**
|
6
|
|
8
|
|
7
|
<a href="https://encantar.dev/demos/hello-aframe/poster.html"><img src="docs/img/mage.gif" alt="Demo" height="144"></a> <a href="https://encantar.dev/demos/basketball/poster.html"><img src="docs/img/basketball.gif" alt="Game" height="144"></a> <a href="https://encantar.dev/addons/"><img src="docs/img/video-player.gif" alt="Video Player" height="144"></a>
|
9
|
<a href="https://encantar.dev/demos/hello-aframe/poster.html"><img src="docs/img/mage.gif" alt="Demo" height="144"></a> <a href="https://encantar.dev/demos/basketball/poster.html"><img src="docs/img/basketball.gif" alt="Game" height="144"></a> <a href="https://encantar.dev/addons/"><img src="docs/img/video-player.gif" alt="Video Player" height="144"></a>
|
8
|
|
10
|
|
9
|
## Features
|
11
|
## Features
|
10
|
|
12
|
|
11
|
-* **Image tracking**: track detailed images such as book covers, cartoons and photos. No need of manual training! It's also known as natural feature tracking.
|
|
|
|
|
13
|
+* **Image tracking**: track detailed images such as book covers, cartoons and photos. No need of manual training!
|
12
|
* **Pointer tracking**: create interactive experiences based on touch and mouse input with an easy-to-use API.
|
14
|
* **Pointer tracking**: create interactive experiences based on touch and mouse input with an easy-to-use API.
|
13
|
* **Plugins**: use encantar.js with the 3D framework of your choice, including: A-Frame, Babylon.js, Three.js and more!
|
15
|
* **Plugins**: use encantar.js with the 3D framework of your choice, including: A-Frame, Babylon.js, Three.js and more!
|
14
|
* **Add-Ons**: create rich experiences with additional features that enhance the core of encantar.js!
|
16
|
* **Add-Ons**: create rich experiences with additional features that enhance the core of encantar.js!
|
15
|
|
17
|
|
16
|
## Key points
|
18
|
## Key points
|
17
|
|
19
|
|
18
|
-* **AR everywhere**: encantar.js runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
|
|
|
19
|
-* **Easy to use**: just load a static HTML page! No need of heavy app downloads or server-side components. Get started in a few minutes!
|
|
|
20
|
-* **No hosting fees**: other WebAR platforms require monthly subscriptions and have limits such as on the number of views. Save hundreds of dollars!
|
|
|
21
|
-* **Device-agnostic**: no need of WebXR or AR-capable devices! encantar.js is AR built from scratch with computer vision!
|
|
|
|
|
20
|
+* **AR everywhere**: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
|
|
|
21
|
+* **Easy to use**: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
|
|
|
22
|
+* **Device-agnostic**: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
|
22
|
* **Fast & powerful**: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
|
23
|
* **Fast & powerful**: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
|
23
|
* **Open source**: personal, professional and educational uses are allowed.
|
24
|
* **Open source**: personal, professional and educational uses are allowed.
|
24
|
|
25
|
|