Parcourir la source

Update texts

customisations
alemart il y a 1 an
Parent
révision
6826adaca3
2 fichiers modifiés avec 13 ajouts et 28 suppressions
  1. 8
    23
      README.md
  2. 5
    5
      docs/getting-started/index.md

+ 8
- 23
README.md Voir le fichier

@@ -4,16 +4,16 @@
4 4
 
5 5
 Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web.
6 6
 
7
-:books: Technical documentation is available at <https://alemart.github.io/martins-js/>.
7
+:books: Documentation: <https://alemart.github.io/martins-js/>
8 8
 
9 9
 ## Features
10 10
 
11
-* **Free and standalone**. It runs in any modern web browser. It can be used on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
11
+* **Runs everywhere**: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
12 12
 * **Image tracking**. Use it to track detailed images such as: book covers, cartoons and photos.
13 13
 
14
-## Try WebAR right now!
14
+## Try a demo
15 15
 
16
-[Launch a demo!](https://alemart.github.io/martins-js/demo)
16
+:arrow_right: [Launch now!](https://alemart.github.io/martins-js/demo)
17 17
 
18 18
 >
19 19
 > **Guidelines:**
@@ -23,28 +23,13 @@ Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelera
23 23
 > * The physical environment should be properly illuminated.
24 24
 >
25 25
 
26
-## Try locally
27
-
28
-Try the demos on your own machine:
29
-
30
-1. Run on a console:
31
-
32
-```sh
33
-git clone git@github.com:alemart/martins-js.git
34
-cd martins-js
35
-npm start
36
-```
37
-
38
-2. Open https://localhost:8000/demos/
39
-3. Pick a demo and have fun!
40
-
41 26
 ## Why use MARTINS.js?
42 27
 
43
-* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
44
-* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
45
-* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern web browser.
46
-* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
28
+* **No need to download apps!** MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
47 29
 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
30
+* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
31
+* **Fully standalone!** MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
32
+* **Free and open-source!** Get started right away!
48 33
 
49 34
 ## Browser compatibility
50 35
 

+ 5
- 5
docs/getting-started/index.md Voir le fichier

@@ -8,16 +8,16 @@ Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelera
8 8
 
9 9
 ## Features
10 10
 
11
-* **Free and standalone**. It runs in any modern web browser. It can be used on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
11
+* **Runs everywhere**: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
12 12
 * **Image tracking**. Use it to track detailed images such as: book covers, cartoons and photos.
13 13
 
14 14
 ## Why use MARTINS.js?
15 15
 
16
-* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
17
-* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
18
-* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern web browser.
19
-* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
16
+* **No need to download apps!** MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
20 17
 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
18
+* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
19
+* **Fully standalone!** MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
20
+* **Free and open-source!** Get started right away!
21 21
 
22 22
 ## Browser compatibility
23 23
 

Chargement…
Annuler
Enregistrer