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Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web.
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-:books: Technical documentation is available at <https://alemart.github.io/martins-js/>.
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+:books: Documentation: <https://alemart.github.io/martins-js/>
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## Features
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-* **Free and standalone**. It runs in any modern web browser. It can be used on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
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+* **Runs everywhere**: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
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* **Image tracking**. Use it to track detailed images such as: book covers, cartoons and photos.
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-## Try WebAR right now!
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+## Try a demo
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-[Launch a demo!](https://alemart.github.io/martins-js/demo)
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+:arrow_right: [Launch now!](https://alemart.github.io/martins-js/demo)
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>
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> **Guidelines:**
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> * The physical environment should be properly illuminated.
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-## Try locally
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-Try the demos on your own machine:
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-1. Run on a console:
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-```sh
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-git clone git@github.com:alemart/martins-js.git
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-cd martins-js
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-npm start
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-```
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-2. Open https://localhost:8000/demos/
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-3. Pick a demo and have fun!
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## Why use MARTINS.js?
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-* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
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-* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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-* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern web browser.
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-* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
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+* **No need to download apps!** MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
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* **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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+* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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+* **Fully standalone!** MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
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+* **Free and open-source!** Get started right away!
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## Browser compatibility
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