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Simplify

customisations
alemart 3 years ago
parent
commit
aabb031f75
3 changed files with 14 additions and 10 deletions
  1. 1
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      .github/FUNDING.yml
  2. 11
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      README.md
  3. 2
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      mkdocs.yml

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- 1
.github/FUNDING.yml View File

@@ -3,7 +3,7 @@
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 github: alemart
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 patreon: # Replace with a single Patreon username
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 open_collective: # Replace with a single Open Collective username
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-ko_fi: # alemart
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+ko_fi: alemart
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 tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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 community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
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 liberapay: # Replace with a single Liberapay username

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README.md View File

@@ -18,6 +18,12 @@ Currently supported features:
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 ![WebAR demo](docs/img/demo-aframe.gif) ![WebAR demo](docs/img/demo-hello.gif)
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+## Documentation
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+
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+Full documentation is available at <https://alemart.github.io/martins-js/>.
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+Cool demos are available at <https://alemart.github.io/martins-js/demos/>.
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 ## Why use MARTINS.js?
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 Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
@@ -28,12 +34,6 @@ Here is why MARTINS.js is a great choice for creating Augmented Reality experien
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 * **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
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 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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-## Documentation
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-
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-Full documentation is available at <https://alemart.github.io/martins-js/>.
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-
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-Cool demos are available at <https://alemart.github.io/martins-js/demos/>.
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-
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 ## Try WebAR right now!
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 1. Scan or tap the QR code below with a mobile device.
@@ -61,4 +61,8 @@ MARTINS.js is compatible with the latest versions of almost all major web browse
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 | ------ | ---- | ------- | ----- | ------ |
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 | ✔      | ✔    | ✔       | ✔     | -      |
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-At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
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+At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
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+
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+## Contact
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+
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+[Get in touch!](https://alemart.github.io/martins-js/contact)

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mkdocs.yml View File

@@ -2,7 +2,7 @@ site_name: "MARTINS.js: GPU-accelerated Augmented Reality for the web"
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 site_url: https://alemart.github.io/martins-js
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 site_author: Alexandre Martins
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 site_description: Create Augmented Reality experiences that run in web browsers. No need to download apps. WebAR technology.
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-copyright: Copyright &copy; 2022 Alexandre Martins
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+copyright: Copyright &copy; 2022 - present Alexandre Martins
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 repo_name: alemart/martins-js
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 repo_url: https://github.com/alemart/martins-js
@@ -41,7 +41,7 @@ extra:
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     property: G-YDRRYB5GW6
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   social:
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     - icon: fontawesome/brands/github
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-      link: https://github.com/alemart
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+      link: https://github.com/alemart/martins-js
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     - icon: fontawesome/brands/youtube
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       link: https://youtube.com/alemart88
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