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+## Documentation
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+Full documentation is available at <https://alemart.github.io/martins-js/>.
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+Cool demos are available at <https://alemart.github.io/martins-js/demos/>.
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## Why use MARTINS.js?
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Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
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* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
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* **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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-## Documentation
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-Full documentation is available at <https://alemart.github.io/martins-js/>.
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-Cool demos are available at <https://alemart.github.io/martins-js/demos/>.
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## Try WebAR right now!
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1. Scan or tap the QR code below with a mobile device.
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-At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
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+At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
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+## Contact
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+[Get in touch!](https://alemart.github.io/martins-js/contact)
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