Selaa lähdekoodia

Small changes. Add GitHub buttons.

customisations
alemart 3 vuotta sitten
vanhempi
commit
b485243767
2 muutettua tiedostoa jossa 4 lisäystä ja 2 poistoa
  1. 1
    1
      README.md
  2. 3
    1
      docs/getting-started/index.md

+ 1
- 1
README.md Näytä tiedosto

@@ -15,7 +15,7 @@ Here is why MARTINS.js is a great choice for creating Augmented Reality experien
15 15
 * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
16 16
 * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
17 17
 * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
18
-* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements.
18
+* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
19 19
 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
20 20
 
21 21
 ## Author

+ 3
- 1
docs/getting-started/index.md Näytä tiedosto

@@ -1,5 +1,7 @@
1 1
 # Welcome to MARTINS.js!
2 2
 
3
+<iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=star&count=true&size=large" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe> <iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=watch&count=true&size=large&v=2" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe>
4
+
3 5
 **MARTINS.js** is a GPU-accelerated Augmented Reality engine for the web. It's a standalone WebAR technology for creating AR experiences that run in web browsers. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
4 6
 
5 7
 [Get started with WebAR](./introduction.md){ .md-button .md-button--primary }
@@ -11,7 +13,7 @@ Here is why MARTINS.js is a great choice for creating Augmented Reality experien
11 13
 * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
12 14
 * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
13 15
 * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
14
-* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements.
16
+* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
15 17
 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
16 18
 
17 19
 [Check out my WebAR demos](../demos.md){ .md-button }

Loading…
Peruuta
Tallenna