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alemart 3 years ago
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2 changed files with 4 additions and 2 deletions
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      README.md
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README.md View File

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 * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
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 * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
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 * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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 * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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 * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
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 * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
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-* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements.
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+* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
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 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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 ## Author
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 ## Author

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docs/getting-started/index.md View File

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 # Welcome to MARTINS.js!
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 # Welcome to MARTINS.js!
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+<iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=star&count=true&size=large" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe> <iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=watch&count=true&size=large&v=2" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe>
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 **MARTINS.js** is a GPU-accelerated Augmented Reality engine for the web. It's a standalone WebAR technology for creating AR experiences that run in web browsers. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
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 **MARTINS.js** is a GPU-accelerated Augmented Reality engine for the web. It's a standalone WebAR technology for creating AR experiences that run in web browsers. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
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 [Get started with WebAR](./introduction.md){ .md-button .md-button--primary }
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 [Get started with WebAR](./introduction.md){ .md-button .md-button--primary }
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 * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
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 * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
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 * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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 * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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 * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
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 * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
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-* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements.
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+* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
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 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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 [Check out my WebAR demos](../demos.md){ .md-button }
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 [Check out my WebAR demos](../demos.md){ .md-button }

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