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alemart 1 年之前
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      README.md
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      docs/demo/instructions.md
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      docs/gallery.md
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      docs/getting-started/index.md

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README.md 查看文件

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 Other demos available [here](https://alemart.github.io/martins-js/gallery/).
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 Other demos available [here](https://alemart.github.io/martins-js/gallery/).
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-## Try in your own machine
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+## Try locally
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-Try the demos in your own machine:
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+Try the demos on your own machine:
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 1. Run on a console:
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 1. Run on a console:
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 ## What can you do with Web-based Augmented Reality?
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 ## What can you do with Web-based Augmented Reality?
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-Lots of exciting things that run in the web browser!
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+Lots of exciting things that run in the web browser! No need to install apps!
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 * Marketing gimmicks
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 * Marketing gimmicks
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 * WebAR Games
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 * WebAR Games

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docs/demo/instructions.md 查看文件

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 ## Wanna see more?
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 ## Wanna see more?
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-[Check out my WebAR demos](../gallery.md){ .md-button }
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+[Demo gallery](../gallery.md){ .md-button .md-button--primary }

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docs/gallery.md 查看文件

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 ---
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-title: WebAR demos
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+title: WebAR Demo gallery
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 ---
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 ---
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 <style>
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 <style>
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 }
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 }
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 </style>
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 </style>
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-# WebAR demos
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+# WebAR Demo gallery
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 Here you'll find some cool examples of what you can do with MARTINS.js. Simply click on a link or scan any of the QR codes below. After opening the web pages, scan the [target image](#target-image). In addition, please read the [guidelines](#guidelines).
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 Here you'll find some cool examples of what you can do with MARTINS.js. Simply click on a link or scan any of the QR codes below. After opening the web pages, scan the [target image](#target-image). In addition, please read the [guidelines](#guidelines).
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 * If you're scanning the image on a screen, make sure to adjust the brightness. If the screen is too bright (too dark), it will cause overexposure (underexposure) in the video and tracking difficulties - details of the images will be lost. Screen reflections are also undesirable.
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 * If you're scanning the image on a screen, make sure to adjust the brightness. If the screen is too bright (too dark), it will cause overexposure (underexposure) in the video and tracking difficulties - details of the images will be lost. Screen reflections are also undesirable.
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 * If you print the image, avoid shiny materials (e.g., glossy paper). They may generate artifacts in the image and interfere with the tracking. Prefer non-reflective materials.
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 * If you print the image, avoid shiny materials (e.g., glossy paper). They may generate artifacts in the image and interfere with the tracking. Prefer non-reflective materials.
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+## Try locally
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+Try the demos on your own machine:
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+1. Run on a console:
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+```sh
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+git clone git@github.com:alemart/martins-js.git
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+cd martins-js
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+npm start
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+```
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+
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+2. Open [https://localhost:8000/demos/](https://localhost:8000/demos/)
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+3. Pick a demo and have fun!
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+
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 ## Target image
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 ## Target image
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 [![Target image](./assets/my-reference-image.webp)](./assets/my-reference-image.webp "Based on free image by ArtRose from https://pixabay.com/pt/vectors/bruxa-vassoura-gato-chap%c3%a9u-magia-5635225/"){ ._blank }
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 [![Target image](./assets/my-reference-image.webp)](./assets/my-reference-image.webp "Based on free image by ArtRose from https://pixabay.com/pt/vectors/bruxa-vassoura-gato-chap%c3%a9u-magia-5635225/"){ ._blank }

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docs/getting-started/index.md 查看文件

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 <iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=star&count=true&size=large" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe> <iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=watch&count=true&size=large&v=2" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe>
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 <iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=star&count=true&size=large" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe> <iframe src="https://ghbtns.com/github-btn.html?user=alemart&repo=martins-js&type=watch&count=true&size=large&v=2" frameborder="0" scrolling="0" width="170" height="30" title="GitHub"></iframe>
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-**MARTINS.js** is a GPU-accelerated Augmented Reality engine for the web. It's a standalone WebAR technology for creating AR experiences that run in web browsers. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
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+Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
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-[Learn WebAR](./introduction.md){ .md-button .md-button--primary } [Try a demo](../demo/instructions.md){ .md-button } [:heart:{ .heart } Support my work](../support-my-work.md){ .md-button }
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+[Try a demo](../demo/instructions.md){ .md-button .md-button--primary } [:heart:{ .heart } Support my work](../support-my-work.md){ .md-button }
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 :man_technologist: MARTINS.js is developed by [Alexandre Martins](https://github.com/alemart) and is based on [Speedy Vision](https://github.com/alemart/speedy-vision).
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 :man_technologist: MARTINS.js is developed by [Alexandre Martins](https://github.com/alemart) and is based on [Speedy Vision](https://github.com/alemart/speedy-vision).
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-:books: Full documentation is available at <https://alemart.github.io/martins-js/>.
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-
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-:mailbox: [Contact me](https://github.com/alemart) for freelance work if you're not a developer.
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+:books: Technical documentation is available at <https://alemart.github.io/martins-js/>.
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 ## What can you do with Web-based Augmented Reality?
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 ## What can you do with Web-based Augmented Reality?
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-Lots of exciting things that run in the web browser!
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+Lots of exciting things that run in the web browser! No need to install apps!
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 * Marketing gimmicks
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 * Marketing gimmicks
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 * WebAR Games
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 * WebAR Games
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 * Tech demos
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 * Tech demos
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 * ...and more!
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 * ...and more!
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-[Try a demo!](../demo/instructions.md)
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+[WebAR Crash Course](./introduction.md){ .md-button .md-button--primary } [Demo gallery](../gallery.md){ .md-button }
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 ## Why use MARTINS.js?
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 ## Why use MARTINS.js?
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 ## Browser compatibility
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 ## Browser compatibility
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-MARTINS.js is currently compatible with the latest versions of almost all major web browsers:
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+MARTINS.js is compatible with the latest versions of almost all major web browsers:
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 | Chrome | Edge | Firefox | Opera | Safari |
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 | Chrome | Edge | Firefox | Opera | Safari |
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 |:------:|:----:|:-------:|:-----:|:------:|
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 |:------:|:----:|:-------:|:-----:|:------:|

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