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@@ -23,6 +23,7 @@
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import Speedy from 'speedy-vision';
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import { SpeedyMatrix } from 'speedy-vision/types/core/speedy-matrix';
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import { IllegalArgumentError } from '../utils/errors';
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+import { Vector3 } from './vector3';
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/** Small number */
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const EPSILON = 1e-6;
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@@ -75,6 +76,31 @@ export class Quaternion
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}
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/**
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+ * Create a unit quaternion from an axis-angle representation of a rotation
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+ * @param axis non-zero
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+ * @param angle in radians
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+ * @returns a new quaternion
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+ */
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+ static FromAxisAngle(axis: Vector3, angle: number): Quaternion
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+ {
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+ // sanity check
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+ if(axis.dot(axis) < EPSILON * EPSILON)
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+ return Quaternion.Identity();
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+
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+ // create the quaternion
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+ const sin = Math.sin(angle / 2);
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+ const cos = Math.cos(angle / 2);
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+ const r = axis.normalized();
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+
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+ const x = r.x * sin;
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+ const y = r.y * sin;
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+ const z = r.z * sin;
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+ const w = cos;
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+
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+ return new Quaternion(x, y, z, w);
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+ }
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+
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+ /**
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* The x coordinate of the quaternion (imaginary)
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*/
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get x(): number
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