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      docs/getting-started/index.md

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README.md Parādīt failu

@@ -8,6 +8,14 @@ Get started at <https://alemart.github.io/martins-js/>
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 MARTINS.js is [dual licensed](#author). It is currently in beta.
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+## Features
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+Currently supported features:
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+* **Image tracking**, also known as natural feature tracking. Use it to track detailed images (such as book covers, cartoons or photos) for AR.
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+![WebAR demo](docs/img/demo-aframe.gif) ![WebAR demo](docs/img/demo-hello.gif)
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 ## Why use MARTINS.js?
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 Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
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 * **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
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 * **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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+## Browser compatibility
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+This demo is compatible with the latest versions of almost all major web browsers:
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+| Chrome | Edge | Firefox | Opera | Safari |
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+| ------ | ---- | ------- | ----- | ------ |
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+| ✔      | ✔    | ✔       | ✔     | -      |
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+At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
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 ## Author
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 MARTINS.js is developed by me, [Alexandre Martins](https://github.com/alemart), a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the [AGPL 3.0](docs/license/agpl-3.0.md). The Professional Edition, available to [my supporters](https://alemart.github.io/martins-js/support-my-work/), is licensed under the [Polyform Perimeter 1.0.0](docs/license/PolyForm-Perimeter-1.0.0-1.md).

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 [Get started with WebAR](./introduction.md){ .md-button .md-button--primary }
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+## Features
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+Currently supported features:
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+* **Image tracking**, also known as natural feature tracking. Use it to track detailed images (such as book covers, cartoons or photos) for AR.
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+![WebAR demo](../img/demo-aframe.gif) ![WebAR demo](../img/demo-hello.gif)
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 ## Why use MARTINS.js?
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 Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
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 [Check out my WebAR demos](../demos.md){ .md-button }
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+## Browser compatibility
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+MARTINS.js is currently compatible with the latest versions of almost all major web browsers:
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+| Chrome | Edge | Firefox | Opera | Safari |
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+|:------:|:----:|:-------:|:-----:|:------:|
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+| :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | - |
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+At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
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 ## Author
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 MARTINS.js is developed by me, [Alexandre Martins](https://github.com/alemart){ ._blank }, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the [AGPL 3.0](../license/agpl-3.0.md). The Professional Edition, available to my supporters, is licensed under the [Polyform Perimeter 1.0.0](../license/PolyForm-Perimeter-1.0.0-1.md).

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