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Basketball game: adjustment

customisations
alemart 8 月之前
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f0710a229b
共有 1 個檔案被更改,包括 2 行新增2 行删除
  1. 2
    2
      demos/basketball/src/entities/ball.js

+ 2
- 2
demos/basketball/src/entities/ball.js 查看文件

@@ -443,10 +443,10 @@ export class Ball extends Entity
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     _createPhysicsRoot(mesh)
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     {
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         const r = BALL_RADIUS;
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-        const r_ = r - 0.003;
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+        const rd = r * 0.99;
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         // prepare the mesh
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-        mesh.scaling.set(r_, r_, r_); // original radius = 1
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+        mesh.scaling.set(rd, rd, rd); // original radius = 1
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         mesh.getChildMeshes().forEach(child => {
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             if(child.material)
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                 child.material.specularIntensity = 0;

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