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@@ -20,7 +20,7 @@ const THREE_POINT_THRESHOLD = 5.0;
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const SHOOT_ANGLE = Math.PI / 4;
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/** Shoot sensitivity multiplier (y and z axes) */
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-const SHOOT_SENSITIVITY = 1.5;
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+const SHOOT_SENSITIVITY = 1.35;
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/** Shoot sensitivity multiplier (x-axis) */
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const SHOOT_HORIZONTAL_SENSITIVITY = 0.5;
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@@ -44,7 +44,7 @@ const SHINE_FREQUENCY = 2.0;
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const SHINE_MAX_BRIGHTNESS = 0.25;
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/** Duration of fading of the shining effect, in seconds */
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-const SHINE_FADE_DURATION = 0.5;
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+const SHINE_FADE_DURATION = 0.25;
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/** Collision flag for the backboard */
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const FLAG_BACKBOARD = 1;
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