@@ -15,7 +15,7 @@ class Utils
const loader = new THREE.GLTFLoader();
const gltf = await loader.loadAsync(filepath);
- // glTF defines +y as up. We expect +z to be up.
+ // glTF defines +y as up. We expect +z to be up (when XY is the ground plane)
if(yAxisIsUp)
gltf.scene.rotateX(Math.PI / 2);