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[](https://github.com/alemart/martins-js/releases/)  [](https://github.com/alemart/martins-js/stargazers) [](https://github.com/sponsors/alemart/)
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-Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
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+Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern web browser.
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[**Try a demo**](#try-webar-right-now) | [**:heart: Support my work!**](https://alemart.github.io/martins-js/support-my-work)
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@@ -66,21 +66,21 @@ Here is why MARTINS.js is a great choice for creating Augmented Reality experien
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* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
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* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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-* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
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+* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern web browser.
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* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
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* **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
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## Browser compatibility
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-MARTINS.js is compatible with the latest versions of almost all major web browsers:
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+MARTINS.js is compatible with all major web browsers:
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-| Chrome | Edge | Firefox | Opera | Safari |
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-| ------ | ---- | ------- | ----- | ------ |
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-| ✔ | ✔ | ✔ | ✔ | - |
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+| Chrome | Edge | Firefox | Opera | Safari* |
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+| ------ | ---- | ------- | ----- | ------- |
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+| ✔ | ✔ | ✔ | ✔ | ✔ |
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-Safari support: coming soon.
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+\* use Safari 15.2 or later.
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-MARTINS.js requires WebGL2 and WebAssembly. No need of WebXR.
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+MARTINS.js requires WebGL2 and WebAssembly.
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## License
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