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customisations
alemart 10 months ago
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      README.md
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      docs/getting-started/index.md

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README.md View File

@@ -16,7 +16,7 @@ Enchant your users with **encantar.js**, a GPU-accelerated Augmented Reality eng
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 ## Why use encantar.js?
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-* **Device-agnostic**: no need of AR-capable devices. encantar.js runs in all modern web browsers. It's AR built from scratch.
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+* **Device-agnostic**: no need of AR-capable devices. encantar.js runs in all modern web browsers. It's AR built from scratch with computer vision.
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 * **Fast and powerful**: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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 * **No need to download apps**: encantar.js is a WebAR engine. Users can access the AR experiences immediately.
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 * **Easy to get started**: encantar.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.

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docs/faq.md View File

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 ## What is encantar.js?
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-encantar.js is a standalone GPU-accelerated Augmented Reality engine for the web. The name derives from the Portuguese and Spanish word _encantar_, which means: to enchant, to delight, to love, to fascinate, to put a magical spell on someone or something. :sparkles:
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+encantar.js is a standalone GPU-accelerated Augmented Reality engine for the web. The name is derived from the Portuguese and Spanish word _encantar_, which means: to enchant, to delight, to love, to fascinate, to put a magical spell on someone or something. :sparkles:
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 ## What is WebAR?
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@@ -20,6 +20,10 @@ encantar.js uses a right-handed coordinate system with the Z-axis pointing "up".
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     Fixing the orientation of the model is the preferred solution. However, you can also fix the issue with code: add a node (entity) to the scene graph and make it rotate its children by 90 degrees around the x-axis.
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+## Can I increase the resolution of the tracking?
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+Yes. You can increase the [resolution of the tracker](api/image-tracker.md#instantiation), as well as the [resolution of the camera](api/camera-source.md#instantiation), using the API. You can also increase the resolution of the rendered virtual scene by setting the [resolution of the viewport](api/viewport.md#instantiation). Performance is affected by various factors such as upload times (GPU). Test your AR experience on your target devices to find a good balance between performance and increased resolution.
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 ## I am enchanted!
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 I know! :wink:

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docs/getting-started/index.md View File

@@ -14,7 +14,7 @@ Enchant your users with **encantar.js**, a GPU-accelerated Augmented Reality eng
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 ## Why use encantar.js?
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-* **Device-agnostic**: no need of AR-capable devices. encantar.js runs in all modern web browsers. It's AR built from scratch.
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+* **Device-agnostic**: no need of AR-capable devices. encantar.js runs in all modern web browsers. It's AR built from scratch with computer vision.
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 * **Fast and powerful**: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
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 * **No need to download apps**: encantar.js is a WebAR engine. Users can access the AR experiences immediately.
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 * **Easy to get started**: encantar.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.

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