# Viewer A virtual camera in 3D world space. ## Properties ### pose `viewer.pose: ViewerPose, read-only` The [pose](viewer-pose.md) of the viewer. ### view `viewer.view: View, read-only` A [view](view.md) of the viewer (monoscopic rendering). ## Methods ### convertToViewerSpace `viewer.convertToViewerSpace(pose: Pose): Pose` Convert a `pose` from world space to viewer space. **Arguments** * `pose: Pose`. A [pose](pose.md) in world space. **Returns** The input `pose` converted to viewer space. **Example** ```js const modelViewMatrix = viewer.convertToViewerSpace(pose).transform.matrix; ``` ### raycast `viewer.raycast(position: Vector2): Ray` Cast a [ray](ray.md) from a point in the image space associated with this viewer. *Since:* 0.4.0 **Arguments** * `position: Vector2`. A point in image space, given in [normalized units](trackable-pointer.md). **Returns** A ray in world space that corresponds to the given point. ### forwardRay `viewer.forwardRay(): Ray` Compute a [ray](ray.md) in the forward direction from the viewer. *Since:* 0.4.0 **Returns** A new ray in world space.