# Welcome to MARTINS.js!
**MARTINS.js** is a GPU-accelerated Augmented Reality engine for the web. It's a standalone WebAR technology for creating AR experiences that run in web browsers. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
[Get started with WebAR](./introduction.md){ .md-button .md-button--primary }
## Features
Currently supported features:
* **Image tracking**, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos.
 
## Why use MARTINS.js?
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR.
* **Easy to get started!** MARTINS.js can be used with a `