# Welcome to MARTINS.js! [![GitHub release (latest by date)](https://img.shields.io/github/v/release/alemart/martins-js)](https://github.com/alemart/martins-js/releases/) ![GitHub file size in bytes on a specified ref (branch/commit/tag)](https://img.shields.io/github/size/alemart/martins-js/dist/martins.min.js?branch=master&label=minified%20js) [![GitHub Repo stars](https://img.shields.io/github/stars/alemart/martins-js?logo=github)](https://github.com/alemart/martins-js/stargazers) [![GitHub Sponsors](https://img.shields.io/github/sponsors/alemart?logo=github)](https://github.com/sponsors/alemart/) Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern web browser. [Get started](./introduction.md){ .md-button .md-button--primary } [Try a demo](../demo/instructions.md){ .md-button .md-button } [:heart:{ .heart } Support my work](../support-my-work.md){ .md-button } :man_technologist: MARTINS.js is free and open-source software. :books: Technical documentation is available at . ## Why use MARTINS.js? MARTINS.js is a great choice for creating Augmented Reality experiences: * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately. * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance. * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser. * **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR. * **Easy to get started!** MARTINS.js can be used with a `