# Welcome to MARTINS.js!
[](https://github.com/alemart/martins-js/releases/)  [](https://github.com/alemart/martins-js/stargazers) [](https://github.com/sponsors/alemart/)
Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern web browser.
[Get started](./introduction.md){ .md-button .md-button--primary } [Try a demo](../demo/instructions.md){ .md-button .md-button } [:heart:{ .heart } Support my work](../support-my-work.md){ .md-button }
:man_technologist: MARTINS.js is free and open-source software.
:books: Technical documentation is available at .
## Why use MARTINS.js?
MARTINS.js is a great choice for creating Augmented Reality experiences:
* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
* **Easy to get started!** MARTINS.js can be used with a `