# encantAR.js WebAR engine [![GitHub release (latest by date)](https://img.shields.io/github/v/release/alemart/encantar-js)](https://github.com/alemart/encantar-js/releases/) ![GitHub file size in bytes on a specified ref (branch/commit/tag)](https://img.shields.io/github/size/alemart/encantar-js/dist/encantar.min.js?branch=master&label=minified%20js) [![GitHub Repo stars](https://img.shields.io/github/stars/alemart/encantar-js?logo=github)](https://github.com/alemart/encantar-js/stargazers) [![GitHub Sponsors](https://img.shields.io/github/sponsors/alemart?logo=github)](https://github.com/sponsors/alemart/) Enchant your users with **encantAR.js**, a GPU-accelerated Augmented Reality engine for the web. :magic_wand: **[Demos](https://alemart.github.io/encantar-js/demos/)** | :books: **[Learn](https://alemart.github.io/encantar-js/)** | :heart: **[Sponsor](https://github.com/sponsors/alemart)** ## Features * **Runs everywhere**: on Android, on iOS, and even on Desktop computers! * **Image tracking**: track detailed images such as book covers, cartoons and photos. ## Why use encantAR.js? * **Wide compatibility:** encantAR.js runs in all modern web browsers. It's built from scratch using standard web technologies. No need of AR-capable devices. * **Fast and powerful:** encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance. * **No need to download apps:** encantAR.js is a WebAR engine. Users can access the AR experiences immediately. * **Easy to get started:** encantAR.js can be used with a `