# Welcome to MARTINS.js! Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern web browser. [Try a demo](../demo/instructions.md){ .md-button .md-button--primary } [:heart:{ .heart } Support my work](../support-my-work.md){ .md-button } :man_technologist: MARTINS.js is developed by [Alexandre Martins](https://github.com/alemart) and is based on [Speedy Vision](https://github.com/alemart/speedy-vision). :books: Technical documentation is available at . ## Features * **Image tracking**, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos. ## What can you do with Web-based Augmented Reality? Lots of exciting things that run in the web browser! No need to install apps! * WebAR games * Marketing gimmicks * Interactive art * Tech demos * ...and more! [Visit the Demo gallery](../gallery.md){ .md-button .md-button--primary } ## Why use MARTINS.js? Here is why MARTINS.js is a great choice for creating Augmented Reality experiences: * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately. * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance. * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser. * **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR. * **Easy to get started!** MARTINS.js can be used with a `