# Transform A Transform represents a position, a rotation and a scale in 3D space. ## Properties ### position `transform.position: Vector3, read-only` The 3D position encoded by the transform. *Since:* 0.4.0 ### orientation `transform.orientation: Quaternion, read-only` A unit [quaternion](quaternion.md) describing the rotational component of the transform. *Since:* 0.4.0 ### scale `transform.scale: Vector3, read-only` The scale encoded by the transform. *Since:* 0.4.0 ### right `transform.right: Vector3, read-only` The unit right vector of the local space. *Since:* 0.4.0 ### up `transform.up: Vector3, read-only` The unit up vector of the local space. *Since:* 0.4.0 ### forward `transform.forward: Vector3, read-only` The unit forward vector of the local space. *Since:* 0.4.0 ### matrix `transform.matrix: SpeedyMatrix, read-only` A 4x4 matrix encoding the transform. ### inverse `transform.inverse: Transform, read-only` The inverse transform.