# MARTINS.js WebAR engine Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Get started at ![WebAR demo](docs/img/demo-cool3.gif) MARTINS.js is [dual licensed](#author). It is currently in beta. ## Features Currently supported features: * **Image tracking**, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos. ![WebAR demo](docs/img/demo-aframe.gif) ![WebAR demo](docs/img/demo-hello.gif) ## Try WebAR right now! 1. Scan or tap the QR code below with a mobile device. 2. A web page will be opened. It's the WebAR experience. 3. The web page will request access to your webcam. Authorize it. 4. Scan the cartoon below. 5. Enjoy! :wink: >   > **Guidelines for WebAR:** > - WebGL2 and WebAssembly are required. Use a [compatible browser](#browser-compatibility). > - Don't move the camera too quickly - it produces motion blur. > - The physical environment should be properly illuminated. > - Avoid low-quality cameras (cameras of common smartphones are OK). >   | Cartoon | QR code | | - | - | | [![Reference Image](docs/demo/my-reference-image.webp)](docs/demo/my-reference-image.webp) | [![QR code](docs/demo/qr-code.png)](https://alemart.github.io/martins-js/demo/) | ## Why use MARTINS.js? Here is why MARTINS.js is a great choice for creating Augmented Reality experiences: * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately. * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance. * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser. * **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It's not WebXR. * **Easy to get started!** MARTINS.js can be used with a `