# MARTINS.js WebAR engine
[](https://github.com/alemart/martins-js/releases/)  [](https://github.com/alemart/martins-js/stargazers) [](https://github.com/sponsors/alemart/)
Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
[**Try a demo**](#try-webar-right-now) | [**:heart: Support my work!**](https://alemart.github.io/martins-js/support-my-work)
:man_technologist: MARTINS.js is developed by [Alexandre Martins](https://github.com/alemart) and is based on [Speedy Vision](https://github.com/alemart/speedy-vision).
:books: Technical documentation is available at .
## Try WebAR right now!
1. Scan or tap the QR code below with a mobile device.
2. A [web page](https://alemart.github.io/martins-js/demo/) will be opened. It's the WebAR experience.
3. The web page will request access to your webcam. Authorize it.
4. Scan the cartoon below.
5. Enjoy! :wink:
>
> **Guidelines for WebAR:**
>
> - WebGL2 and WebAssembly are required. Use a [compatible browser](#browser-compatibility).
> - Don't move the camera too quickly - it produces motion blur.
> - The physical environment should be properly illuminated.
> - Avoid low-quality cameras (cameras of common smartphones are OK).
>
[](https://alemart.github.io/martins-js/demo/)
Visit the [Demo gallery](https://alemart.github.io/martins-js/gallery/) for more.
## Try locally
Try the demos on your own machine:
1. Run on a console:
```sh
git clone git@github.com:alemart/martins-js.git
cd martins-js
npm start
```
2. Open https://localhost:8000/demos/
3. Pick a demo and have fun!
## Features
* **Image tracking**, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos.
## What can you do with Web-based Augmented Reality?
Lots of exciting things that run in the web browser! No need to install apps!
* WebAR games
* Marketing gimmicks
* Interactive art
* Tech demos
* ...and more!
## Why use MARTINS.js?
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
* **Easy to get started!** MARTINS.js can be used with a `