# encantar.js Web AR engine :magic_wand: encantar.js is a GPU-accelerated Augmented Reality framework for the web. * It's **compatible with all platforms**: iOS, Android, Desktops... * It can run in devices without native support for AR / WebXR * It's **blazing fast**, built with GPU acceleration at its core * It's **easy to use** for developers and artists alike * **All you need is a modern web browser** - no app required! Get started at :magic_wand: ## Demos Demo Game Video Player [More at the website...](https://encantar.dev/demos) ## Core features * **Image tracking**: track detailed images such as cartoons or photos. Give it [reference images](https://encantar.dev/guidelines-for-images) and it just works! * **Pointer tracking**: create interactive experiences based on touch and mouse input with an easy-to-use API. * **Plugins**: use encantar.js with the 3D engine of your choice: A-Frame, Babylon.js, Three.js, or any other! ## Add-Ons Additional features [available for supporters](https://encantar.dev/addons): * **Video Player**: easy-to-use video player with controls - suitable for AR books, AR business cards, interactive art, etc. [Read more...](https://encantar.dev/addons/ar-video-player) * **Buttons & Clickables**: easily detect and trigger reactions when buttons or 3D objects are tapped in AR. [Read more...](https://encantar.dev/addons/ar-button) ## About encantar.js is developed by [Alexandre Martins](https://github.com/alemart) and released under the [GNU LGPL v3](LICENSE.md). It's based on [speedy-vision](https://github.com/alemart/speedy-vision). [![Donate via Ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/J3J41O00K) [![GitHub Sponsors](https://img.shields.io/github/sponsors/alemart?logo=github)](https://github.com/sponsors/alemart)