# MARTINS.js WebAR engine [![GitHub release (latest by date)](https://img.shields.io/github/v/release/alemart/martins-js)](https://github.com/alemart/martins-js/releases/) ![GitHub file size in bytes on a specified ref (branch/commit/tag)](https://img.shields.io/github/size/alemart/martins-js/dist/martins.min.js?branch=master&label=minified%20js) [![GitHub Repo stars](https://img.shields.io/github/stars/alemart/martins-js?logo=github)](https://github.com/alemart/martins-js/stargazers) [![GitHub Sponsors](https://img.shields.io/github/sponsors/alemart?logo=github)](https://github.com/sponsors/alemart/) Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. :books: Documentation: ## Features * **Runs everywhere**: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices. * **Image tracking**. Use it to track detailed images such as: book covers, cartoons and photos. ## Try a demo :arrow_right: [Launch now!](https://alemart.github.io/martins-js/demo) > > **Guidelines:** > > * Don't move the camera too quickly. This produces motion blur. > * The target image should appear clearly in the video. > * The physical environment should be properly illuminated. > ## Why use MARTINS.js? * **No need to download apps!** MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately. * **Easy to get started!** MARTINS.js can be used with a `