# MARTINS.js WebAR engine [![GitHub release (latest by date)](https://img.shields.io/github/v/release/alemart/martins-js)](https://github.com/alemart/martins-js/releases/) ![GitHub file size in bytes on a specified ref (branch/commit/tag)](https://img.shields.io/github/size/alemart/martins-js/dist/martins.min.js?branch=master&label=minified%20js) [![GitHub Repo stars](https://img.shields.io/github/stars/alemart/martins-js?logo=github)](https://github.com/alemart/martins-js/stargazers) [![GitHub Sponsors](https://img.shields.io/github/sponsors/alemart?logo=github)](https://github.com/sponsors/alemart/) Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern web browser. :man_technologist: MARTINS.js is free and open-source software released under the [LGPL](LICENSE.md). :books: Technical documentation is available at . ## Try WebAR right now! 1. Scan or tap the QR code below with a mobile device. 2. A [web page](https://alemart.github.io/martins-js/demo/) will be opened. It's the WebAR experience. 3. The web page will request access to your webcam. Authorize it. 4. Scan the cartoon below. 5. Enjoy! :wink: > > **Guidelines for WebAR:** > > - WebGL2 and WebAssembly are required. Use a [compatible browser](#browser-compatibility). > - Don't move the camera too quickly - it produces motion blur. > - The physical environment should be properly illuminated. > - Avoid low-quality cameras (cameras of common smartphones are OK). > [![WebAR demo](https://alemart.github.io/martins-js/demo/reference-image-with-qr-code.webp)](https://alemart.github.io/martins-js/demo/) Visit the [Demo gallery](https://alemart.github.io/martins-js/gallery/) for more. ## Try locally Try the demos on your own machine: 1. Run on a console: ```sh git clone git@github.com:alemart/martins-js.git cd martins-js npm start ``` 2. Open https://localhost:8000/demos/ 3. Pick a demo and have fun! ## Why use MARTINS.js? Here is why MARTINS.js is a great choice for creating Augmented Reality experiences: * **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately. * **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance. * **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern web browser. * **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR. * **Easy to get started!** MARTINS.js can be used with a `