# MARTINS.js WebAR engine
[](https://github.com/alemart/martins-js/releases/)  [](https://github.com/alemart/martins-js/stargazers) [](https://github.com/sponsors/alemart/)
Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern and compatible web browser.
[**Try a demo**](#try-webar-right-now) | [**:heart: Support my work!**](https://alemart.github.io/martins-js/support-my-work)
:man_technologist: MARTINS.js is developed by [Alexandre Martins](https://github.com/alemart) and is based on [Speedy Vision](https://github.com/alemart/speedy-vision).
:books: Technical documentation is available at .
:mailbox: [Contact me](https://github.com/alemart) for freelance work if you're not a developer.
## What can you do with Web-based Augmented Reality?
Lots of exciting things that run in the web browser!
* Marketing gimmicks
* WebAR Games
* Interactive art
* Tech demos
* ...and more!
[Try a demo!](#try-webar-right-now)
## Why use MARTINS.js?
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
* **No need to download apps!** MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **No need of custom hardware or software!** MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
* **Fully standalone!** MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
* **Easy to get started!** MARTINS.js can be used with a `