# encantar.js WebAR engine [![GitHub release (latest by date)](https://img.shields.io/github/v/release/alemart/encantar-js)](https://github.com/alemart/encantar-js/releases/) ![GitHub file size in bytes on a specified ref (branch/commit/tag)](https://img.shields.io/github/size/alemart/encantar-js/dist/encantar.min.js?branch=master&label=minified%20js) [![GitHub Repo stars](https://img.shields.io/github/stars/alemart/encantar-js?logo=github)](https://github.com/alemart/encantar-js/stargazers) [![GitHub Sponsors](https://img.shields.io/github/sponsors/alemart?logo=github)](https://github.com/sponsors/alemart/) Enchant your users with **encantar.js**, a GPU-accelerated Augmented Reality engine for the web. :magic_wand: **[Demos](https://alemart.github.io/encantar-js/demos/)** | :books: **[Learn](https://alemart.github.io/encantar-js/)** | :heart: **[Sponsor](https://github.com/sponsors/alemart)** ![Demo](docs/img/mage.gif) ## Features * **AR everywhere**: encantar.js runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required. * **Plugins**: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more! * **Image tracking**: track detailed images such as book covers, cartoons and photos. No need of manual training! * **Pointer tracking**: create interactive experiences based on touch, mouse and pen input with an easy-to-use API. ## Why use encantar.js? * **Device-agnostic**: no need of AR-capable devices. encantar.js runs in all modern web browsers. It's AR built from scratch with computer vision. * **Fast and powerful**: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance. * **No need to download apps**: encantar.js is a WebAR engine. Users can access the AR experiences immediately. * **Easy to get started**: encantar.js can be used with a `