# encantAR.js WebAR engine
[](https://github.com/alemart/encantar-js/releases/)  [](https://github.com/alemart/encantar-js/stargazers) [](https://github.com/sponsors/alemart/)
Create amazing Augmented Reality experiences with **encantAR.js**, a GPU-accelerated Augmented Reality engine for the web.
:books: Documentation:
## Features
* **Runs everywhere**: on Android, on iOS, and even on Desktop computers.
* **Image tracking**: track detailed images such as book covers, cartoons and photos.
## Try a demo
:arrow_right: [Launch now!](https://alemart.github.io/encantar-js/demo)
>
> **Guidelines:**
>
> * Don't move the camera too quickly. This produces motion blur.
> * The target image should appear clearly in the video.
> * The physical environment should be properly illuminated.
>
## Why use encantAR.js?
* **Wide compatibility:** encantAR.js runs in all modern web browsers. It's built from scratch using standard web technologies. No need of AR-capable devices.
* **Fast and powerful:** encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **No need to download apps:** encantAR.js is a WebAR engine. Users can access the AR experiences immediately.
* **Easy to get started:** encantAR.js can be used with a `