# Welcome to encantar.js! [![GitHub release (latest by date)](https://img.shields.io/github/v/release/alemart/encantar-js)](https://github.com/alemart/encantar-js/releases/) ![GitHub file size in bytes on a specified ref (branch/commit/tag)](https://img.shields.io/github/size/alemart/encantar-js/dist/encantar.min.js?branch=master&label=minified%20js) [![GitHub Repo stars](https://img.shields.io/github/stars/alemart/encantar-js?logo=github)](https://github.com/alemart/encantar-js/stargazers) [![GitHub Sponsors](https://img.shields.io/github/sponsors/alemart?logo=github)](https://github.com/sponsors/alemart/) Enchant your users with **encantar.js**, a GPU-accelerated Augmented Reality engine for the web. [:sparkles: Demos](../demos.md){ .md-button .md-button } [:books: Learn](./introduction.md){ .md-button } [:heart:{ .heart } Sponsor](../support-my-work.md){ .md-button } ## Features * **AR everywhere**: encantar.js runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required. * **Plugins**: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more! * **Image tracking**: track detailed images such as book covers, cartoons and photos. No need of manual training! ## Why use encantar.js? * **Device-agnostic**: no need of AR-capable devices. encantar.js runs in all modern web browsers. It's AR built from scratch with computer vision. * **Fast and powerful**: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance. * **No need to download apps**: encantar.js is a WebAR engine. Users can access the AR experiences immediately. * **Easy to get started**: encantar.js can be used with a `