選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
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README.md

encantAR.js WebAR engine

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Enchant your users with encantAR.js, a GPU-accelerated Augmented Reality engine for the web.

:magic_wand: Demos | :books: Learn | :heart: Sponsor

Features

  • Runs everywhere: on Android, on iOS, and even on Desktop computers!
  • Image tracking: track detailed images such as book covers, cartoons and photos.

Why use encantAR.js?

  • Wide compatibility: encantAR.js runs in all modern web browsers. It’s built from scratch using standard web technologies. No need of AR-capable devices.
  • Fast and powerful: encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need to download apps: encantAR.js is a WebAR engine. Users can access the AR experiences immediately.
  • Easy to get started: encantAR.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Browser compatibility

encantAR.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantAR.js requires WebGL2 and WebAssembly.

About

encantAR.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.