Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
alemart 049ae58579 Docs: small changes vor 7 Monaten
.github Simplify vor 3 Jahren
demos Simplify vor 8 Monaten
dist Update scripts vor 8 Monaten
docs Docs: small changes vor 7 Monaten
docs_overrides Simplify vor 8 Monaten
plugins Copy view matrix vor 8 Monaten
src Add VideoSource.video vor 8 Monaten
.gitignore Update .gitignore vor 8 Monaten
CHANGES.md Change CHANGES! vor 8 Monaten
CONTRIBUTING.md Update CONTRIBUTING vor 10 Monaten
LICENSE.md Add license vor 1 Jahr
README.md Simplify text vor 8 Monaten
mkdocs.yml Document the babylon.js and the three.js plugins vor 8 Monaten
package-lock.json Version bump vor 8 Monaten
package.json Version bump vor 8 Monaten
tsconfig.json Update tsconfig.json vor 8 Monaten
webpack.config.js Modify webpack config vor 8 Monaten

README.md

encantar.js WebAR engine

GitHub release GitHub file size GitHub Repo stars GitHub Sponsors

The Augmented Reality engine that will enchant you!

:heart: Support this work by purchasing your copy or by becoming a sponsor.

:star2: Try it! | :video_game: Play a game! | :magic_wand: Demos | :books: Learn

Demo Game

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.