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three-with-encantar.js 8.4KB

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  1. /**
  2. * three.js plugin for encantar.js
  3. * @author Alexandre Martins <alemartf(at)gmail.com> (https://github.com/alemart/encantar-js)
  4. * @license LGPL-3.0-or-later
  5. */
  6. /* Usage of the indicated versions is encouraged */
  7. __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__({
  8. 'encantar.js': { version: '0.4.1' },
  9. 'three.js': { version: '147' }
  10. });
  11. /**
  12. * Base class for Augmented Reality experiences
  13. * @abstract
  14. */
  15. class ARDemo
  16. {
  17. /**
  18. * Start the AR session
  19. * @returns {Promise<Session> | SpeedyPromise<Session>}
  20. * @abstract
  21. */
  22. startSession()
  23. {
  24. throw new Error('Abstract method');
  25. }
  26. /**
  27. * Initialization
  28. * @returns {void | Promise<void> | SpeedyPromise<void>}
  29. */
  30. init()
  31. {
  32. return Promise.resolve();
  33. }
  34. /**
  35. * Animation step - called every frame
  36. * @returns {void}
  37. */
  38. update()
  39. {
  40. }
  41. /**
  42. * Release resources
  43. * @returns {void}
  44. */
  45. release()
  46. {
  47. }
  48. /**
  49. * Preload resources before starting the AR session
  50. * @returns {Promise<void> | SpeedyPromise<void>}
  51. */
  52. preload()
  53. {
  54. return Promise.resolve();
  55. }
  56. /**
  57. * A reference to the ARSystem
  58. * @returns {ARSystem | null}
  59. */
  60. get ar()
  61. {
  62. return this._ar;
  63. }
  64. /**
  65. * Constructor
  66. */
  67. constructor()
  68. {
  69. this._ar = null;
  70. }
  71. }
  72. /**
  73. * AR Utilities
  74. */
  75. class ARUtils
  76. {
  77. /**
  78. * Convert an AR Vector2 to a THREE Vector2
  79. * @param {Vector2} v
  80. * @returns {THREE.Vector2}
  81. */
  82. convertVector2(v)
  83. {
  84. return new THREE.Vector2(v.x, v.y);
  85. }
  86. /**
  87. * Convert an AR Vector3 to a THREE Vector3
  88. * @param {Vector3} v
  89. * @returns {THREE.Vector3}
  90. */
  91. convertVector3(v)
  92. {
  93. return new THREE.Vector3(v.x, v.y, v.z);
  94. }
  95. /**
  96. * Convert an AR Quaternion to a THREE Quaternion
  97. * @param {Quaternion} q
  98. * @returns {THREE.Quaternion}
  99. */
  100. convertQuaternion(q)
  101. {
  102. return new THREE.Quaternion(q.x, q.y, q.z, q.w);
  103. }
  104. /**
  105. * Convert an AR Ray to a THREE Ray
  106. * @param {Ray} r
  107. * @returns {THREE.Ray}
  108. */
  109. convertRay(r)
  110. {
  111. const origin = this.convertVector3(r.origin);
  112. const direction = this.convertVector3(r.direction);
  113. return new THREE.Ray(origin, direction);
  114. }
  115. }
  116. /**
  117. * Helper for creating Augmented Reality experiences
  118. */
  119. class ARSystem
  120. {
  121. /**
  122. * AR Session
  123. * @returns {Session}
  124. */
  125. get session()
  126. {
  127. return this._session;
  128. }
  129. /**
  130. * Current frame: an object holding data to augment the physical scene.
  131. * If the AR scene is not initialized, this will be null.
  132. * @returns {Frame | null}
  133. */
  134. get frame()
  135. {
  136. return this._frame;
  137. }
  138. /**
  139. * AR Viewer
  140. * @returns {Viewer | null}
  141. */
  142. get viewer()
  143. {
  144. return this._viewer;
  145. }
  146. /**
  147. * Pointer-based input (current frame)
  148. * Make sure to add a PointerTracker to your session in order to use these
  149. * @returns {TrackablePointer[]}
  150. */
  151. get pointers()
  152. {
  153. return this._pointers;
  154. }
  155. /**
  156. * The root is a node that is automatically aligned to the physical scene.
  157. * Objects of your virtual scene should be descendants of this node.
  158. * @returns {THREE.Group}
  159. */
  160. get root()
  161. {
  162. return this._root;
  163. }
  164. /**
  165. * The three.js scene
  166. * @returns {THREE.Scene}
  167. */
  168. get scene()
  169. {
  170. return this._scene;
  171. }
  172. /**
  173. * A camera that is automatically adjusted for AR
  174. * @returns {THREE.Camera}
  175. */
  176. get camera()
  177. {
  178. return this._camera;
  179. }
  180. /**
  181. * The three.js renderer
  182. * @returns {THREE.WebGLRenderer}
  183. */
  184. get renderer()
  185. {
  186. return this._renderer;
  187. }
  188. /**
  189. * AR Utilities
  190. * @returns {ARUtils}
  191. */
  192. get utils()
  193. {
  194. return this._utils;
  195. }
  196. /**
  197. * Constructor
  198. */
  199. constructor()
  200. {
  201. this._session = null;
  202. this._frame = null;
  203. this._viewer = null;
  204. this._pointers = [];
  205. this._origin = null;
  206. this._root = null;
  207. this._scene = null;
  208. this._camera = null;
  209. this._renderer = null;
  210. this._utils = new ARUtils();
  211. }
  212. }
  213. /**
  214. * Enchant three.js with encantar.js!
  215. * @param {ARDemo} demo
  216. * @returns {Promise<ARSystem>}
  217. */
  218. function encantar(demo)
  219. {
  220. const ar = new ARSystem();
  221. function animate(time, frame)
  222. {
  223. ar._frame = frame;
  224. mix(frame);
  225. demo.update();
  226. ar._renderer.render(ar._scene, ar._camera);
  227. ar._session.requestAnimationFrame(animate);
  228. }
  229. function mix(frame)
  230. {
  231. let found = false;
  232. ar._viewer = null;
  233. ar._pointers.length = 0;
  234. for(const result of frame.results) {
  235. if(result.tracker.type == 'image-tracker') {
  236. if(result.trackables.length > 0) {
  237. const trackable = result.trackables[0];
  238. const projectionMatrix = result.viewer.view.projectionMatrix;
  239. const viewMatrixInverse = result.viewer.pose.transform.matrix;
  240. const modelMatrix = trackable.pose.transform.matrix;
  241. align(projectionMatrix, viewMatrixInverse, modelMatrix);
  242. ar._origin.visible = true;
  243. ar._viewer = result.viewer;
  244. found = true;
  245. }
  246. }
  247. else if(result.tracker.type == 'pointer-tracker') {
  248. if(result.trackables.length > 0)
  249. ar._pointers.push.apply(ar._pointers, result.trackables);
  250. }
  251. }
  252. if(!found)
  253. ar._origin.visible = false;
  254. }
  255. function align(projectionMatrix, viewMatrixInverse, modelMatrix)
  256. {
  257. ar._camera.projectionMatrix.fromArray(projectionMatrix.read());
  258. ar._camera.projectionMatrixInverse.copy(ar._camera.projectionMatrix).invert();
  259. ar._camera.matrix.fromArray(viewMatrixInverse.read());
  260. ar._camera.updateMatrixWorld(true);
  261. ar._origin.matrix.fromArray(modelMatrix.read());
  262. ar._origin.updateMatrixWorld(true);
  263. }
  264. return Promise.resolve()
  265. .then(() => demo.preload())
  266. .then(() => demo.startSession()) // Promise or SpeedyPromise
  267. .then(session => {
  268. demo._ar = ar;
  269. ar._session = session;
  270. ar._scene = new THREE.Scene();
  271. ar._origin = new THREE.Group();
  272. ar._origin.matrixAutoUpdate = false;
  273. ar._origin.visible = false;
  274. ar._scene.add(ar._origin);
  275. ar._root = new THREE.Group();
  276. ar._origin.add(ar._root);
  277. ar._camera = new THREE.PerspectiveCamera();
  278. ar._camera.matrixAutoUpdate = false;
  279. ar._renderer = new THREE.WebGLRenderer({
  280. canvas: session.viewport.canvas,
  281. alpha: true,
  282. });
  283. session.addEventListener('end', event => {
  284. ar._origin.visible = false;
  285. ar._viewer = null;
  286. ar._frame = null;
  287. ar._pointers.length = 0;
  288. });
  289. session.viewport.addEventListener('resize', event => {
  290. const size = session.viewport.virtualSize;
  291. ar._renderer.setPixelRatio(1.0);
  292. ar._renderer.setSize(size.width, size.height, false);
  293. });
  294. return Promise.resolve()
  295. .then(() => {
  296. return demo.init();
  297. })
  298. .then(() => {
  299. session.addEventListener('end', event => { demo.release(); });
  300. session.requestAnimationFrame(animate);
  301. return ar;
  302. })
  303. .catch(error => {
  304. session.end();
  305. throw error;
  306. });
  307. })
  308. .catch(error => {
  309. console.error(error);
  310. throw error;
  311. });
  312. }
  313. /**
  314. * Version check
  315. * @param {object} libs
  316. */
  317. function __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__(libs)
  318. {
  319. window.addEventListener('load', () => {
  320. try { AR, __THREE__;
  321. const versionOf = { 'encantar.js': AR.version.replace(/-.*$/, ''), 'three.js': __THREE__ };
  322. const check = (x,v,w) => v != w ? console.warn(`\n\n\nWARNING\n\nThis plugin has been tested with ${x} version ${v}. The version in use is ${w}. Usage of ${x} version ${v} is recommended instead.\n\n\n`) : void 0;
  323. for(const [lib, expected] of Object.entries(libs))
  324. check(lib, expected.version, versionOf[lib]);
  325. }
  326. catch(e) {
  327. alert(e.message);
  328. }
  329. });
  330. }