MARTINS.js is a GPU-accelerated Augmented Reality engine for the web. It’s a standalone WebAR technology for creating AR experiences that run in web browsers. Users don’t need specialized hardware nor dedicated software - only a modern and compatible web browser.
Get started with WebAR{ .md-button .md-button--primary }
Currently supported features:
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
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tag in your page. A static HTML page is enough to get started.Check out my WebAR demos{ .md-button }
MARTINS.js is currently compatible with the latest versions of almost all major web browsers:
Chrome | Edge | Firefox | Opera | Safari |
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:heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | - |
At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
MARTINS.js is developed by me, Alexandre Martins{ ._blank }, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the AGPL 3.0. The Professional Edition, available to my supporters, is licensed under the Polyform Perimeter 1.0.0.
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