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Welcome to MARTINS.js!

MARTINS.js is a GPU-accelerated Augmented Reality engine for the web. It’s a standalone WebAR technology for creating AR experiences that run in web browsers. Users don’t need specialized hardware nor dedicated software - only a modern and compatible web browser.

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Features

Currently supported features:

  • Image tracking, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos.

WebAR demo WebAR demo

Why use MARTINS.js?

Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:

  • No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
  • Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It’s not WebXR.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

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Browser compatibility

MARTINS.js is currently compatible with the latest versions of almost all major web browsers:

Chrome Edge Firefox Opera Safari
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At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.

Author

MARTINS.js is developed by me, Alexandre Martins{ ._blank }, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the AGPL 3.0. The Professional Edition, available to my supporters, is licensed under the Polyform Perimeter 1.0.0.

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