Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
Alexandre Martins 1d76a67d63
Create FUNDING.yml
vor 3 Jahren
.github Create FUNDING.yml vor 3 Jahren
dist Initial commit vor 3 Jahren
docs Initial commit vor 3 Jahren
docs_overrides Initial commit vor 3 Jahren
src Initial commit vor 3 Jahren
.gitignore Initial commit vor 3 Jahren
CHANGES.md Initial commit vor 3 Jahren
CONTRIBUTING.md Initial commit vor 3 Jahren
LICENSE-PRO.md Initial commit vor 3 Jahren
LICENSE.md Initial commit vor 3 Jahren
NOTICE Initial commit vor 3 Jahren
README.md Initial commit vor 3 Jahren
mkdocs.yml Initial commit vor 3 Jahren
package-lock.json Initial commit vor 3 Jahren
package.json Initial commit vor 3 Jahren
tsconfig.json Initial commit vor 3 Jahren
webpack.config.js Initial commit vor 3 Jahren

README.md

MARTINS.js WebAR engine

Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.

Get started at https://alemart.github.io/martins-js/

WebAR demo WebAR demo

MARTINS.js is dual licensed. It is currently in beta.

Why use MARTINS.js?

Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:

  • No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
  • Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Author

MARTINS.js is developed by me, Alexandre Martins, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the AGPL 3.0. The Professional Edition, available to my supporters, is licensed under the Polyform Perimeter 1.0.0.

See CONTRIBUTING for information on how you can contribute.