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Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.
Get started at https://alemart.github.io/martins-js/
MARTINS.js is dual licensed. It is currently in beta.
Currently supported features:
Guidelines for WebAR:
- WebGL2 and WebAssembly are required. Use a compatible browser.
- Don’t move the camera too quickly - it produces motion blur.
- The physical environment should be properly illuminated.
- Avoid low-quality cameras (cameras of common smartphones are OK).
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
<script>
tag in your page. A static HTML page is enough to get started.This demo is compatible with the latest versions of almost all major web browsers:
Chrome | Edge | Firefox | Opera | Safari |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | - |
At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
MARTINS.js is developed by me, Alexandre Martins, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the AGPL 3.0. The Professional Edition, available to my supporters, is licensed under the Polyform Perimeter 1.0.0.
See CONTRIBUTING for information on how you can contribute.