You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
alemart 3c5efa2363 End the session if the initialization of the scene fails пре 11 месеци
.github Simplify пре 3 година
demos End the session if the initialization of the scene fails пре 11 месеци
dist Update scripts пре 1 година
docs Ignore calls to Session.requestAnimationFrame() if the session has been ended пре 11 месеци
docs_overrides Remove poster пре 1 година
plugins End the session if the initialization of the scene fails пре 11 месеци
src Ignore calls to Session.requestAnimationFrame() if the session has been ended пре 11 месеци
.gitignore Update .gitignore пре 1 година
CHANGES.md Update CHANGES пре 1 година
CONTRIBUTING.md Update to encantar.js пре 1 година
LICENSE.md Add license пре 1 година
README.md Update the website пре 1 година
mkdocs.yml Update description пре 1 година
package-lock.json Version bump пре 1 година
package.json Version bump пре 1 година
tsconfig.json Initial commit пре 3 година
webpack.config.js Introduce the plugins folder пре 1 година

README.md

encantAR.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

Create amazing Augmented Reality experiences with encantAR.js, a GPU-accelerated Augmented Reality engine for the web.

:books: Documentation: https://alemart.github.io/encantar-js/

Features

  • Runs everywhere: on Android, on iOS, and even on Desktop computers.
  • Image tracking: track detailed images such as book covers, cartoons and photos.

Try a demo

:arrow_right: Launch now!

Guidelines:

  • Don’t move the camera too quickly. This produces motion blur.
  • The target image should appear clearly in the video.
  • The physical environment should be properly illuminated.

Why use encantAR.js?

  • Wide compatibility: encantAR.js runs in all modern web browsers. It’s built from scratch using standard web technologies. No need of AR-capable devices.
  • Fast and powerful: encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need to download apps: encantAR.js is a WebAR engine. Users can access the AR experiences immediately.
  • Easy to get started: encantAR.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Browser compatibility

encantAR.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantAR.js requires WebGL2 and WebAssembly.

About

encantAR.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.