Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
alemart 413fb5990d Upload optimized model vor 11 Monaten
.github Simplify vor 3 Jahren
demos Upload optimized model vor 11 Monaten
dist Update scripts vor 1 Jahr
docs Add Session.trackers and Session.sources vor 11 Monaten
docs_overrides Remove poster vor 1 Jahr
plugins End the session if the initialization of the scene fails vor 11 Monaten
src Add a busy flag to the database of reference images vor 11 Monaten
.gitignore Update .gitignore vor 1 Jahr
CHANGES.md Update CHANGES vor 1 Jahr
CONTRIBUTING.md Update to encantar.js vor 1 Jahr
LICENSE.md Add license vor 1 Jahr
README.md Update the website vor 1 Jahr
mkdocs.yml Update description vor 1 Jahr
package-lock.json Version bump vor 1 Jahr
package.json Version bump vor 1 Jahr
tsconfig.json Initial commit vor 3 Jahren
webpack.config.js Introduce the plugins folder vor 1 Jahr

README.md

encantAR.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

Create amazing Augmented Reality experiences with encantAR.js, a GPU-accelerated Augmented Reality engine for the web.

:books: Documentation: https://alemart.github.io/encantar-js/

Features

  • Runs everywhere: on Android, on iOS, and even on Desktop computers.
  • Image tracking: track detailed images such as book covers, cartoons and photos.

Try a demo

:arrow_right: Launch now!

Guidelines:

  • Don’t move the camera too quickly. This produces motion blur.
  • The target image should appear clearly in the video.
  • The physical environment should be properly illuminated.

Why use encantAR.js?

  • Wide compatibility: encantAR.js runs in all modern web browsers. It’s built from scratch using standard web technologies. No need of AR-capable devices.
  • Fast and powerful: encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need to download apps: encantAR.js is a WebAR engine. Users can access the AR experiences immediately.
  • Easy to get started: encantAR.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Browser compatibility

encantAR.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantAR.js requires WebGL2 and WebAssembly.

About

encantAR.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.