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three-with-encantar.js 8.4KB

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  1. /*!
  2. * three.js plugin for encantar.js
  3. * @author Alexandre Martins <alemartf(at)gmail.com> (https://github.com/alemart/encantar-js)
  4. * @license LGPL-3.0-or-later
  5. */
  6. import * as THREE from 'three';
  7. /* Usage of the indicated versions is encouraged */
  8. __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__({
  9. 'encantar.js': { version: '0.4.3' },
  10. 'three.js': { version: '172' }
  11. });
  12. /**
  13. * Base class for Augmented Reality experiences
  14. * @abstract
  15. */
  16. export class ARDemo
  17. {
  18. /**
  19. * Start the AR session
  20. * @returns {Promise<Session> | SpeedyPromise<Session>}
  21. * @abstract
  22. */
  23. startSession()
  24. {
  25. throw new Error('Abstract method');
  26. }
  27. /**
  28. * Initialization
  29. * @returns {void | Promise<void> | SpeedyPromise<void>}
  30. */
  31. init()
  32. {
  33. return Promise.resolve();
  34. }
  35. /**
  36. * Animation step - called every frame
  37. * @returns {void}
  38. */
  39. update()
  40. {
  41. }
  42. /**
  43. * Release resources
  44. * @returns {void}
  45. */
  46. release()
  47. {
  48. }
  49. /**
  50. * Preload resources before starting the AR session
  51. * @returns {Promise<void> | SpeedyPromise<void>}
  52. */
  53. preload()
  54. {
  55. return Promise.resolve();
  56. }
  57. /**
  58. * A reference to the ARSystem
  59. * @returns {ARSystem | null}
  60. */
  61. get ar()
  62. {
  63. return this._ar;
  64. }
  65. /**
  66. * Constructor
  67. */
  68. constructor()
  69. {
  70. this._ar = null;
  71. }
  72. }
  73. /**
  74. * AR Utilities
  75. */
  76. class ARUtils
  77. {
  78. /**
  79. * Convert an AR Vector2 to a THREE Vector2
  80. * @param {Vector2} v
  81. * @returns {THREE.Vector2}
  82. */
  83. convertVector2(v)
  84. {
  85. return new THREE.Vector2(v.x, v.y);
  86. }
  87. /**
  88. * Convert an AR Vector3 to a THREE Vector3
  89. * @param {Vector3} v
  90. * @returns {THREE.Vector3}
  91. */
  92. convertVector3(v)
  93. {
  94. return new THREE.Vector3(v.x, v.y, v.z);
  95. }
  96. /**
  97. * Convert an AR Quaternion to a THREE Quaternion
  98. * @param {Quaternion} q
  99. * @returns {THREE.Quaternion}
  100. */
  101. convertQuaternion(q)
  102. {
  103. return new THREE.Quaternion(q.x, q.y, q.z, q.w);
  104. }
  105. /**
  106. * Convert an AR Ray to a THREE Ray
  107. * @param {Ray} r
  108. * @returns {THREE.Ray}
  109. */
  110. convertRay(r)
  111. {
  112. const origin = this.convertVector3(r.origin);
  113. const direction = this.convertVector3(r.direction);
  114. return new THREE.Ray(origin, direction);
  115. }
  116. }
  117. /**
  118. * Helper for creating Augmented Reality experiences
  119. */
  120. class ARSystem
  121. {
  122. /**
  123. * AR Session
  124. * @returns {Session}
  125. */
  126. get session()
  127. {
  128. return this._session;
  129. }
  130. /**
  131. * Current frame: an object holding data to augment the physical scene.
  132. * If the AR scene is not initialized, this will be null.
  133. * @returns {Frame | null}
  134. */
  135. get frame()
  136. {
  137. return this._frame;
  138. }
  139. /**
  140. * AR Viewer
  141. * @returns {Viewer | null}
  142. */
  143. get viewer()
  144. {
  145. return this._viewer;
  146. }
  147. /**
  148. * Pointer-based input (current frame)
  149. * Make sure to add a PointerTracker to your session in order to use these
  150. * @returns {TrackablePointer[]}
  151. */
  152. get pointers()
  153. {
  154. return this._pointers;
  155. }
  156. /**
  157. * The root is a node that is automatically aligned to the physical scene.
  158. * Objects of your virtual scene should be descendants of this node.
  159. * @returns {THREE.Group}
  160. */
  161. get root()
  162. {
  163. return this._root;
  164. }
  165. /**
  166. * The three.js scene
  167. * @returns {THREE.Scene}
  168. */
  169. get scene()
  170. {
  171. return this._scene;
  172. }
  173. /**
  174. * A camera that is automatically adjusted for AR
  175. * @returns {THREE.Camera}
  176. */
  177. get camera()
  178. {
  179. return this._camera;
  180. }
  181. /**
  182. * The three.js renderer
  183. * @returns {THREE.WebGLRenderer}
  184. */
  185. get renderer()
  186. {
  187. return this._renderer;
  188. }
  189. /**
  190. * AR Utilities
  191. * @returns {ARUtils}
  192. */
  193. get utils()
  194. {
  195. return this._utils;
  196. }
  197. /**
  198. * Constructor
  199. */
  200. constructor()
  201. {
  202. this._session = null;
  203. this._frame = null;
  204. this._viewer = null;
  205. this._pointers = [];
  206. this._origin = null;
  207. this._root = null;
  208. this._scene = null;
  209. this._camera = null;
  210. this._renderer = null;
  211. this._utils = new ARUtils();
  212. }
  213. }
  214. /**
  215. * Enchant three.js with encantar.js!
  216. * @param {ARDemo} demo
  217. * @returns {Promise<ARSystem>}
  218. */
  219. export function encantar(demo)
  220. {
  221. const ar = new ARSystem();
  222. function animate(time, frame)
  223. {
  224. ar._frame = frame;
  225. mix(frame);
  226. demo.update();
  227. ar._renderer.render(ar._scene, ar._camera);
  228. ar._session.requestAnimationFrame(animate);
  229. }
  230. function mix(frame)
  231. {
  232. let found = false;
  233. ar._viewer = null;
  234. ar._pointers.length = 0;
  235. for(const result of frame.results) {
  236. if(result.tracker.type == 'image-tracker') {
  237. if(result.trackables.length > 0) {
  238. const trackable = result.trackables[0];
  239. const projectionMatrix = result.viewer.view.projectionMatrix;
  240. const viewMatrixInverse = result.viewer.pose.transform.matrix;
  241. const modelMatrix = trackable.pose.transform.matrix;
  242. align(projectionMatrix, viewMatrixInverse, modelMatrix);
  243. ar._origin.visible = true;
  244. ar._viewer = result.viewer;
  245. found = true;
  246. }
  247. }
  248. else if(result.tracker.type == 'pointer-tracker') {
  249. if(result.trackables.length > 0)
  250. ar._pointers.push.apply(ar._pointers, result.trackables);
  251. }
  252. }
  253. if(!found)
  254. ar._origin.visible = false;
  255. }
  256. function align(projectionMatrix, viewMatrixInverse, modelMatrix)
  257. {
  258. ar._camera.projectionMatrix.fromArray(projectionMatrix.read());
  259. ar._camera.projectionMatrixInverse.copy(ar._camera.projectionMatrix).invert();
  260. ar._camera.matrix.fromArray(viewMatrixInverse.read());
  261. ar._camera.updateMatrixWorld(true);
  262. ar._origin.matrix.fromArray(modelMatrix.read());
  263. ar._origin.updateMatrixWorld(true);
  264. }
  265. return Promise.resolve()
  266. .then(() => demo.preload())
  267. .then(() => demo.startSession()) // Promise or SpeedyPromise
  268. .then(session => {
  269. demo._ar = ar;
  270. ar._session = session;
  271. ar._scene = new THREE.Scene();
  272. ar._origin = new THREE.Group();
  273. ar._origin.matrixAutoUpdate = false;
  274. ar._origin.visible = false;
  275. ar._scene.add(ar._origin);
  276. ar._root = new THREE.Group();
  277. ar._origin.add(ar._root);
  278. ar._camera = new THREE.PerspectiveCamera();
  279. ar._camera.matrixAutoUpdate = false;
  280. ar._renderer = new THREE.WebGLRenderer({
  281. canvas: session.viewport.canvas,
  282. alpha: true,
  283. });
  284. session.addEventListener('end', event => {
  285. ar._origin.visible = false;
  286. ar._viewer = null;
  287. ar._frame = null;
  288. ar._pointers.length = 0;
  289. });
  290. session.viewport.addEventListener('resize', event => {
  291. const size = session.viewport.virtualSize;
  292. ar._renderer.setPixelRatio(1.0);
  293. ar._renderer.setSize(size.width, size.height, false);
  294. });
  295. return Promise.resolve()
  296. .then(() => {
  297. return demo.init();
  298. })
  299. .then(() => {
  300. session.addEventListener('end', event => { demo.release(); });
  301. session.requestAnimationFrame(animate);
  302. return ar;
  303. })
  304. .catch(error => {
  305. session.end();
  306. throw error;
  307. });
  308. })
  309. .catch(error => {
  310. console.error(error);
  311. throw error;
  312. });
  313. }
  314. /**
  315. * Version check
  316. * @param {object} libs
  317. */
  318. function __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__(libs)
  319. {
  320. window.addEventListener('load', () => {
  321. try { AR;
  322. const versionOf = { 'encantar.js': AR.version.replace(/-.*$/, ''), 'three.js': THREE.REVISION };
  323. const check = (x,v,w) => v != w ? console.warn(`\n\n\nWARNING\n\nThis plugin has been tested with ${x} version ${v}. The version in use is ${w}. Usage of ${x} version ${v} is recommended instead.\n\n\n`) : void 0;
  324. for(const [lib, expected] of Object.entries(libs))
  325. check(lib, expected.version, versionOf[lib]);
  326. }
  327. catch(e) {
  328. alert(e.message);
  329. }
  330. });
  331. }