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README.md

MARTINS.js WebAR engine

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Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.

:books: Technical documentation is available at https://alemart.github.io/martins-js/.

Features

  • Standalone AR. Runs in any modern web browser on Android, iOS and even on Desktop computers. No need of WebXR-capable devices.
  • Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.

Try WebAR right now!

Launch a demo!

Guidelines:

  • Don’t move the camera too quickly. This produces motion blur.
  • The target image should appear clearly in the video.
  • The physical environment should be properly illuminated.

Try locally

Try the demos on your own machine:

  1. Run on a console:
git clone git@github.com:alemart/martins-js.git
cd martins-js
npm start
  1. Open https://localhost:8000/demos/
  2. Pick a demo and have fun!

Why use MARTINS.js?

  • No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern web browser.
  • Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Browser compatibility

MARTINS.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

MARTINS.js requires WebGL2 and WebAssembly.

About

MARTINS.js is free and open-source software developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.