A central component of a WebAR experience. Read the concepts for more information.
AR.startSession(options: object): SpeedyPromise<Session>
Start a new session.
Arguments
options: object
. Options object with the following keys:
trackers: Tracker[]
. The trackers to be attached to the session.sources: Source[]
. The sources of data to be linked to the session.viewport: Viewport
. The viewport to be linked to the session.mode: string, optional
. Either "immersive"
or "inline"
. Defaults to "immersive"
.gizmos: boolean, optional
. Whether or not to display the gizmos. Defaults to false
.stats: boolean, optional
. Whether or not to display the stats panel. It’s useful during development. Defaults to false
.Returns
A promise that resolves to a new Session object.
session.mode: string, read-only
Session mode: either "immersive"
or "inline"
.
session.ended: boolean, read-only
Whether or not the session has been ended. See also: end.
Since: 0.3.0
session.time: Time, read-only
A reference to the Time utilities of this session.
session.gizmos: Gizmos, read-only
A reference to the Gizmos object.
session.viewport: Viewport, read-only
A reference to the Viewport linked to this session.
session.trackers: Iterable<Tracker>, read-only
The trackers that are attached to the session.
Since: 0.3.0
session.sources: Iterable<Source>, read-only
The sources of data that are linked to the session.
Since: 0.3.0
session.requestAnimationFrame(callback: function): SessionRequestAnimationFrameHandle
Schedules a call to the callback
function, which is intended to update and render the virtual scene. Your callback
function must itself call session.requestAnimationFrame()
again in order to continue to update and render the virtual scene.
!!! info “Notes”
`session.requestAnimationFrame()` is analogous to `window.requestAnimationFrame()`, but they are not the same! The former is a call to the WebAR engine, whereas the latter is a standard call to the web browser.
This call will be ignored and an invalid handle will be returned if the session has been [ended](#ended) (*since 0.3.0*). Previously, it would raise an exception.
Arguments
callback: function
. A function that receives two parameters:
time: DOMHighResTimeStamp
. Elapsed time, in milliseconds, since an arbitrary reference. This parameter is kept to mimic web standards, but its usage is discouraged. Prefer using frame.session.time.elapsed
and frame.session.time.delta
instead. These are especially useful for creating animations. See also: Time.frame: Frame
. A Frame holding the data you need to create the augmented scene.Returns
A handle.
Example
//
// This is the animation loop:
//
function animate(time, frame)
{
// update and render the virtual scene
// ...
// repeat
session.requestAnimationFrame(animate);
}
// start the animation loop
session.requestAnimationFrame(animate);
session.cancelAnimationFrame(handle: SessionRequestAnimationFrameHandle): void
Cancels an animation frame request.
Arguments
handle: SessionRequestAnimationFrameHandle
. A handle returned by session.requestAnimationFrame()
. If the handle is invalid, this method does nothing.session.end(): SpeedyPromise<void>
Ends the session.
Returns
A promise that resolves as soon as the session is terminated.
A session is an AREventTarget. You can listen to the following events:
The session has ended.
Example
session.addEventListener('end', event => {
console.log('The session has ended.');
});