Welcome to MARTINS.js!

Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.
Get started{ .md-button .md-button--primary } Try a demo{ .md-button .md-button } :heart:{ .heart } Support my work{ .md-button }
Features
- Runs everywhere: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
- Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.
Why use MARTINS.js?
- No need to download apps! MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
- Easy to get started! MARTINS.js can be used with a
<script>
tag in your page. A static HTML page is enough to get started.
- Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
- Fully standalone! MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
- Free and open-source! Get started right away!
Browser compatibility
MARTINS.js is compatible with all major web browsers:
Chrome |
Edge |
Firefox |
Opera |
Safari* |
:heavy_check_mark: |
:heavy_check_mark: |
:heavy_check_mark: |
:heavy_check_mark: |
:heavy_check_mark: |
* use Safari 15.2 or later.
MARTINS.js requires WebGL2 and WebAssembly.
About
MARTINS.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.