Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web. Users don’t need specialized hardware nor dedicated software - only a modern and compatible web browser.
MARTINS.js is developed independently by Alexandre Martins and is dual-licensed. It’s based on Speedy Vision.
Currently supported features:
Full documentation is available at https://alemart.github.io/martins-js/.
Cool demos are available at https://alemart.github.io/martins-js/demos/.
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
<script>
tag in your page. A static HTML page is enough to get started.Guidelines for WebAR:
- WebGL2 and WebAssembly are required. Use a compatible browser.
- Don’t move the camera too quickly - it produces motion blur.
- The physical environment should be properly illuminated.
- Avoid low-quality cameras (cameras of common smartphones are OK).
MARTINS.js is compatible with the latest versions of almost all major web browsers:
Chrome | Edge | Firefox | Opera | Safari |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | - |
At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.