Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
alemart 6d9652f425 Add entry il y a 3 ans
dist Initial commit il y a 3 ans
docs Initial commit il y a 3 ans
docs_overrides Initial commit il y a 3 ans
src Initial commit il y a 3 ans
.gitignore Add entry il y a 3 ans
CHANGES.md Initial commit il y a 3 ans
CONTRIBUTING.md Initial commit il y a 3 ans
LICENSE-PRO.md Initial commit il y a 3 ans
LICENSE.md Initial commit il y a 3 ans
NOTICE Initial commit il y a 3 ans
README.md Initial commit il y a 3 ans
mkdocs.yml Initial commit il y a 3 ans
package-lock.json Initial commit il y a 3 ans
package.json Initial commit il y a 3 ans
tsconfig.json Initial commit il y a 3 ans
webpack.config.js Initial commit il y a 3 ans

README.md

MARTINS.js WebAR engine

Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.

Get started at https://alemart.github.io/martins-js/

WebAR demo WebAR demo

MARTINS.js is dual licensed. It is currently in beta.

Why use MARTINS.js?

Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:

  • No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
  • Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Author

MARTINS.js is developed by me, Alexandre Martins, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the AGPL 3.0. The Professional Edition, available to my supporters, is licensed under the Polyform Perimeter 1.0.0.

See CONTRIBUTING for information on how you can contribute.