!!! info “Guidelines for WebAR”
- WebGL2 and WebAssembly are required. Use a [compatible browser](../faq.md#what-about-browser-compatibility).
- Don't move the camera too quickly - it produces motion blur.
- The physical environment should be properly illuminated.
- Avoid low-quality cameras (cameras of common smartphones are OK).
Check out my WebAR demos{ .md-button }