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three-with-encantar.js 8.0KB

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  1. /**
  2. * three.js plugin for encantar.js
  3. * @author Alexandre Martins <alemartf(at)gmail.com> (https://github.com/alemart/encantar-js)
  4. * @license LGPL-3.0-or-later
  5. */
  6. /* Usage of the indicated versions is encouraged */
  7. __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__({
  8. 'encantar.js': { version: '0.4.0' },
  9. 'three.js': { version: '147' }
  10. });
  11. /**
  12. * Base class for Augmented Reality experiences
  13. */
  14. class ARDemo
  15. {
  16. /**
  17. * Start the AR session
  18. * @abstract
  19. * @returns {Promise<Session> | SpeedyPromise<Session>}
  20. */
  21. startSession()
  22. {
  23. throw new Error('Abstract method');
  24. }
  25. /**
  26. * Initialization
  27. * @abstract
  28. * @param {ARSystem} ar
  29. * @returns {void | Promise<void> | SpeedyPromise<void>}
  30. */
  31. init(ar)
  32. {
  33. throw new Error('Abstract method');
  34. }
  35. /**
  36. * Animation loop
  37. * @abstract
  38. * @param {ARSystem} ar
  39. * @returns {void}
  40. */
  41. update(ar)
  42. {
  43. throw new Error('Abstract method');
  44. }
  45. /**
  46. * Release resources
  47. * @param {ARSystem} ar
  48. * @returns {void}
  49. */
  50. release(ar)
  51. {
  52. // optional implementation
  53. }
  54. }
  55. /**
  56. * Helper for creating Augmented Reality experiences
  57. */
  58. class ARSystem
  59. {
  60. /**
  61. * AR Session
  62. * @returns {Session}
  63. */
  64. get session()
  65. {
  66. return this._session;
  67. }
  68. /**
  69. * Current frame: an object holding data to augment the physical scene.
  70. * If the AR scene is not initialized, this will be null.
  71. * @returns {Frame | null}
  72. */
  73. get frame()
  74. {
  75. return this._frame;
  76. }
  77. /**
  78. * AR Viewer
  79. * @returns {Viewer | null}
  80. */
  81. get viewer()
  82. {
  83. return this._viewer;
  84. }
  85. /**
  86. * Pointer-based input (current frame)
  87. * Make sure to add a PointerTracker to your session in order to use these
  88. * @returns {TrackablePointer[]}
  89. */
  90. get pointers()
  91. {
  92. return this._pointers;
  93. }
  94. /**
  95. * The root is a node that is automatically aligned to the physical scene.
  96. * Objects of your virtual scene should be descendants of this node.
  97. * @returns {THREE.Group}
  98. */
  99. get root()
  100. {
  101. return this._root;
  102. }
  103. /**
  104. * The three.js scene
  105. * @returns {THREE.Scene}
  106. */
  107. get scene()
  108. {
  109. return this._scene;
  110. }
  111. /**
  112. * A camera that is automatically adjusted for AR
  113. * @returns {THREE.Camera}
  114. */
  115. get camera()
  116. {
  117. return this._camera;
  118. }
  119. /**
  120. * The three.js renderer
  121. * @returns {THREE.WebGLRenderer}
  122. */
  123. get renderer()
  124. {
  125. return this._renderer;
  126. }
  127. /**
  128. * Convert an AR Vector2 to a THREE Vector2
  129. * @param {Vector2} v
  130. * @returns {THREE.Vector2}
  131. */
  132. convertVector2(v)
  133. {
  134. return new THREE.Vector2(v.x, v.y);
  135. }
  136. /**
  137. * Convert an AR Vector3 to a THREE Vector3
  138. * @param {Vector3} v
  139. * @returns {THREE.Vector3}
  140. */
  141. convertVector3(v)
  142. {
  143. return new THREE.Vector3(v.x, v.y, v.z);
  144. }
  145. /**
  146. * Convert an AR Quaternion to a THREE Quaternion
  147. * @param {Quaternion} q
  148. * @returns {THREE.Quaternion}
  149. */
  150. convertQuaternion(q)
  151. {
  152. return new THREE.Quaternion(q.x, q.y, q.z, q.w);
  153. }
  154. /**
  155. * Convert an AR Ray to a THREE Ray
  156. * @param {Ray} r
  157. * @returns {THREE.Ray}
  158. */
  159. convertRay(r)
  160. {
  161. const origin = this.convertVector3(r.origin);
  162. const direction = this.convertVector3(r.direction);
  163. return new THREE.Ray(origin, direction);
  164. }
  165. /**
  166. * Constructor
  167. */
  168. constructor()
  169. {
  170. this._session = null;
  171. this._frame = null;
  172. this._viewer = null;
  173. this._pointers = [];
  174. this._origin = null;
  175. this._root = null;
  176. this._scene = null;
  177. this._camera = null;
  178. this._renderer = null;
  179. }
  180. }
  181. /**
  182. * Enchant three.js with encantar.js!
  183. * @param {ARDemo} demo
  184. * @returns {Promise<ARSystem>}
  185. */
  186. function encantar(demo)
  187. {
  188. const ar = new ARSystem();
  189. function animate(time, frame)
  190. {
  191. ar._frame = frame;
  192. mix(frame);
  193. demo.update(ar);
  194. ar._renderer.render(ar._scene, ar._camera);
  195. ar._session.requestAnimationFrame(animate);
  196. }
  197. function mix(frame)
  198. {
  199. let found = false;
  200. ar._viewer = null;
  201. ar._pointers.length = 0;
  202. for(const result of frame.results) {
  203. if(result.tracker.type == 'image-tracker') {
  204. if(result.trackables.length > 0) {
  205. const trackable = result.trackables[0];
  206. const projectionMatrix = result.viewer.view.projectionMatrix;
  207. const viewMatrixInverse = result.viewer.pose.transform.matrix;
  208. const modelMatrix = trackable.pose.transform.matrix;
  209. align(projectionMatrix, viewMatrixInverse, modelMatrix);
  210. ar._origin.visible = true;
  211. ar._viewer = result.viewer;
  212. found = true;
  213. }
  214. }
  215. else if(result.tracker.type == 'pointer-tracker') {
  216. if(result.trackables.length > 0)
  217. ar._pointers.push.apply(ar._pointers, result.trackables);
  218. }
  219. }
  220. if(!found)
  221. ar._origin.visible = false;
  222. }
  223. function align(projectionMatrix, viewMatrixInverse, modelMatrix)
  224. {
  225. ar._camera.projectionMatrix.fromArray(projectionMatrix.read());
  226. ar._camera.projectionMatrixInverse.copy(ar._camera.projectionMatrix).invert();
  227. ar._camera.matrix.fromArray(viewMatrixInverse.read());
  228. ar._camera.updateMatrixWorld(true);
  229. ar._origin.matrix.fromArray(modelMatrix.read());
  230. ar._origin.updateMatrixWorld(true);
  231. }
  232. return Promise.resolve()
  233. .then(() => {
  234. return demo.startSession(); // Promise or SpeedyPromise
  235. })
  236. .then(session => {
  237. ar._session = session;
  238. ar._scene = new THREE.Scene();
  239. ar._origin = new THREE.Group();
  240. ar._origin.matrixAutoUpdate = false;
  241. ar._origin.visible = false;
  242. ar._scene.add(ar._origin);
  243. ar._root = new THREE.Group();
  244. ar._origin.add(ar._root);
  245. ar._camera = new THREE.PerspectiveCamera();
  246. ar._camera.matrixAutoUpdate = false;
  247. ar._renderer = new THREE.WebGLRenderer({
  248. canvas: session.viewport.canvas,
  249. alpha: true,
  250. });
  251. session.addEventListener('end', event => {
  252. ar._origin.visible = false;
  253. ar._viewer = null;
  254. ar._frame = null;
  255. ar._pointers.length = 0;
  256. });
  257. session.viewport.addEventListener('resize', event => {
  258. const size = session.viewport.virtualSize;
  259. ar._renderer.setPixelRatio(1.0);
  260. ar._renderer.setSize(size.width, size.height, false);
  261. });
  262. return Promise.resolve()
  263. .then(() => {
  264. return demo.init(ar);
  265. })
  266. .then(() => {
  267. session.addEventListener('end', event => { demo.release(ar); });
  268. session.requestAnimationFrame(animate);
  269. return ar;
  270. })
  271. .catch(error => {
  272. session.end();
  273. throw error;
  274. });
  275. })
  276. .catch(error => {
  277. console.error(error);
  278. throw error;
  279. });
  280. }
  281. /**
  282. * Version check
  283. * @param {object} libs
  284. */
  285. function __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__(libs)
  286. {
  287. window.addEventListener('load', () => {
  288. try { AR, __THREE__;
  289. const versionOf = { 'encantar.js': AR.version.replace(/-.*$/, ''), 'three.js': __THREE__ };
  290. const check = (x,v,w) => v != w ? console.warn(`\n\n\nWARNING\n\nThis plugin has been tested with ${x} version ${v}. The version in use is ${w}. Usage of ${x} version ${v} is recommended instead.\n\n\n`) : void 0;
  291. for(const [lib, expected] of Object.entries(libs))
  292. check(lib, expected.version, versionOf[lib]);
  293. }
  294. catch(e) {
  295. alert(e.message);
  296. }
  297. });
  298. }